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Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Ilham Marnola; I Nyoman Sudana Degeng; Saida Ulfa; Henry Praherdhiono – Journal of Educators Online, 2025
This research aims to develop an online Project-Based Collaborative Learning (PBL) model design by utilizing an asynchronous Online Discussion Forum (ODF) that can systematically direct teachers or lecturers as facilitators in learning, and how experts think about the design. Using the Research and Development (R&D) method, this design was…
Descriptors: Instructional Design, Models, Active Learning, Student Projects
Fuad Jaya Miharja; Ahmad Fauzi; Lintang Zaine; Firly Diah Prabandari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The implementation of the Kurikulum Merdeka strongly recommends a model based on inquiry or investigations carried out actively by students. This study was conducted to analyze the tendencies of permanent teacher students in developing inquiry-based learning and its correlation with students' critical thinking skills. This survey research uses…
Descriptors: Inservice Teacher Education, Instructional Design, Active Learning, Inquiry
Stuart White – International Journal of Designs for Learning, 2024
In 2017 Purdue evGrand Prix hired a K-12 Indiana public educator (the author) to write instructional material that could be implemented into participating teams' high school science and engineering classrooms. The goal was to create science-based integrated STEM learning experiences that complement the construction and racing of a 48-volt electric…
Descriptors: Novices, Decision Making, Instructional Materials, Material Development
Michael C. Ralph; Blair Schneider; David R. Benson; Douglas Ward – Active Learning in Higher Education, 2024
Institutions of higher education are seeking to support more active learning among faculty, and that support includes the creation of active learning spaces to support more student-centered course activities. However, incremental development of these learning spaces leads to a sorting of students between active and passive learning environments.…
Descriptors: Undergraduate Students, Organic Chemistry, College Science, Science Instruction
Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
Wang, Qian; Xun, Jiyao; Li, Na; Huijser, Henk; Shen, Juming; Chen, Jian – Distance Education, 2023
This study investigated how student effort and the course design influenced an online internship in China. A cohort of 95 postgraduate students became distance learners in a credit-bearing internship course due to COVID-19. The course leader applied the action learning framework to prompt student online collaboration and group inquiry. The…
Descriptors: Foreign Countries, Distance Education, Internship Programs, Electronic Learning
Mikko Kokkoniemi; Ville Isomöttönen – Informatics in Education, 2025
This study builds on a recent systematic mapping of computing education literature by conducting an in-depth qualitative analysis of selected studies on group work in Project-Based Learning (PjBL), published between 2010 and 2021. We examined how prominent theoretical frameworks are used in this context. We found that frameworks were often applied…
Descriptors: Computer Science Education, Instructional Design, Teaching Methods, Student Projects
Yipu Zheng – ProQuest LLC, 2024
This dissertation investigates how collective process-oriented documentation tools, combined with Natural Language Processing (NLP) techniques, can enhance knowledge construction in hands-on, open-ended learning environments, such as makerspaces. Through a three-year design-based research, the study developed and tested a collective documentation…
Descriptors: Shared Resources and Services, Open Education, Documentation, Natural Language Processing
Medero, Gema Sánchez; Pastor Albaladejo, Gema; Cuevas Lanchares, Juan Carlos; Soto Sainz, Oliver; Pérez Hernanz, Julio; García Solana, María José; Resina de la Fuente, Jorge; Mairal Medina, Pilar – Contemporary Educational Technology, 2023
The creation of educational audio-visual materials has recently become popular. It is an innovative and entertaining practice, which can reach millions of people through social networks and YouTube. For this reason, this specific was designed for students enrolled in the following three modules: The Spanish political system, public administration…
Descriptors: Instructional Materials, Audiovisual Aids, Foreign Countries, Political Science
Gilmore, Barry; Goldberg, Gravity – Corwin, 2023
Students need to be actively engaged to learn--intellectually curious, physically active, and emotionally involved in collaborative work that builds their capacity for empathy. What can teachers do to instill these elements in the classroom? "Active Learning: 40 Teaching Methods to Engage Students in Every Class and Every Subject" is the…
Descriptors: Active Learning, Teaching Methods, Learner Engagement, Grade 6
Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
Tawfik, Andrew A.; Graesser, Arthur; Love, Jenee – Technology, Knowledge and Learning, 2020
Researchers suggest that solving ill-structured problems using project-based learning approaches is one way to engender STEM learning outcomes. However, project based learning poses unique challenges in practice, including the translation of technical information, design of scenarios, facilitation of instruction, and management of student…
Descriptors: Active Learning, Student Projects, STEM Education, Computer Uses in Education
Voelker, Dana K.; Wyant, James; Wayda, Valerie; Bulger, Sean M. – International Journal of Kinesiology in Higher Education, 2023
Faculty in higher education are challenged to change their instructional approaches in outmoded, stagnant learning spaces to meet the needs of 21st century learners. Traditional learning spaces on most college campuses consist of locked, rowed seating and desks designed to maximize room capacity and accommodate large numbers of students. The…
Descriptors: College Faculty, College Instruction, Teaching Methods, Student Centered Learning
Coleman, Thomas E.; Money, Arthur G. – Higher Education: The International Journal of Higher Education Research, 2020
Student-centred learning forms a major driver behind educational policy and practice in the modern day. With a drive towards embracing the possibilities of technology within the classroom, especially digital video games, it is vital to have an understanding of where such games are delivering and where their potential has yet to be explored. With…
Descriptors: Student Centered Learning, Educational Games, Computer Games, Video Games