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Hui Chen; Jie Chen; Feng-Kuang Chiang – European Journal of Education, 2024
Following the continuous reform and innovation of classroom teaching methods and pedagogy in higher education, the support provided by traditional classrooms for new classes seems to be insufficient. Empirical exploration into the impact of learning spaces on student learning motivation, particularly in terms of how and to what extent, has been…
Descriptors: Educational Environment, Learning Motivation, Teaching Methods, College Students
Alexandra Rocha Silva; Sónia Matos; Rosalina Gabriel; Ana Moura Arroz; Daniel Sousa; Flora Piasentin; Isabel Rosário Amorim – Environmental Education Research, 2024
Facilitating the exploration of adolescents' questions regarding nature is vital. Research suggests that their questions are important as they can reveal their interests in particular subjects and further guide their learning process. We designed a quasi-experimental study for 68 adolescents in an outdoor and indoor setting to assess the efficacy…
Descriptors: Adolescents, Outdoor Education, Student Interests, Place Based Education
Hsu, Ting-Chia; Chen, Wen-Li; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
In this study, a peer assessment-based mobile learning approach was implemented and evaluated in a vocational design certification course. A quasi-experiment was conducted to explore the impact of the proposed approach on the learning achievements and motivations of the students with active and reflective styles. It was found that the students…
Descriptors: Peer Evaluation, Cognitive Style, Electronic Learning, Academic Achievement
Osler, Trish; Sinner, Anita; El Tannir, Lara – International Journal of Art & Design Education, 2022
This article reflects understandings of artful encounters in relation to ecologies of practice and walking with public art. Introduced as a pedagogic inquiry among art education students training to become teachers in community settings, meaningful event-encounters transpired while walking with the museum. Navigating spaces of becoming-with…
Descriptors: Museums, Art Education, Teaching Methods, Self Concept
Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
Richey, J. Elizabeth; McEldoon, Katherine; Belenky, Daniel – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Active Learning, Teaching Methods, Memory, Learner Engagement
Nicole Kasbary; Aghnar Haymour – Hungarian Educational Research Journal, 2025
Project-based learning (PJBL) emerges as an instructional teaching method promoting collaboration, critical thinking, and problem-solving skills among students. This pedagogical approach facilitates active engagement by forming student groups to collaboratively create and develop projects, thus, encouraging the exploration of diverse perspectives…
Descriptors: Foreign Countries, Teacher Attitudes, Student Projects, Active Learning
Romero Rodríguez, Laura – Education and Information Technologies, 2023
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification tools are increasingly being implemented in education, since previous studies have demonstrated their usefulness to foster motivation, particularly in the case of…
Descriptors: Engineering Education, Educational Games, Gamification, Game Based Learning
Salmi, Hannu S.; Thuneberg, Helena; Bogner, Franz X. – Interactive Learning Environments, 2023
Learning intervention based on a "Mars and Space" exhibition was designed according to STEAM-education (Science, Technology, Engineering, Art and Mathematics) principles and practices in order to bridge the gap between formal and informal learning. The cognitive learning of 12-year-old students in Finland ("N" = 306) showed a…
Descriptors: Elementary School Students, Foreign Countries, STEM Education, Art Education
Qianqi Gui; Supawadee Kanjanakate; Nirat Jantharajit – World Journal of Education, 2024
This article reviews the application of active learning and collaborative learning in music education, focusing on their combined impact on students' musical performance skills and learning attitudes. Through an analysis of existing literature, this study identifies key theoretical perspectives and practical applications of these approaches. A…
Descriptors: Music Education, Active Learning, Cooperative Learning, Music Activities
Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
Al-Ta'ani, Worod Maarouf Mohammad; Hamadneh, Munes Adeeb – International Journal of Education in Mathematics, Science and Technology, 2023
The study describes the reality of learning motivation among students of the Faculty of Educational Sciences at Irbid National University in light of Active Learning Strategies. The study used the descriptive-analytical approach. The study sample was chosen using a simple random sampling method. The results showed that the reality of Active…
Descriptors: Active Learning, Learning Motivation, Learning Strategies, Gender Differences
Paulo Padilla-Petry; Julio Rodríguez-Rodríguez; Sara Pérez-Hernando – SAGE Open, 2025
The discourse surrounding active learning in higher education (HE) highlights its potential to improve learning outcomes, foster student engagement, and promote active student positionality. However, several studies have underscored instances of student resistance and institutional impediments to active learning. Given the substantial variability…
Descriptors: Teacher Attitudes, Student Attitudes, Legal Education (Professions), Nursing Education
Hao, Qiang; Barnes, Bradley; Jing, Mengguo – Learning Environments Research, 2021
Prior findings on the effects of active learning environments were limited by both research design and data-analysis techniques, such as lack of controls over confounding factors and misuse of statistical modeling. We (1) investigated the effects of active learning environments on student achievement and motivation and (2) overcame the limitations…
Descriptors: Active Learning, Educational Environment, Physical Environment, Academic Achievement
Sager, Turan; Kalaycioglu, Sükrü Göktug; Zahal, Onur – International Online Journal of Education and Teaching, 2022
In this study, it is aimed to determine the effects of active learning activities on viola students' performance and motivation. One group pretest-posttest experimental design was used in the study. The study group consist of 10 students, 7 of them receiving Viola training within the scope of the Individual Instrument course at Gaziosmanpasa…
Descriptors: Active Learning, Learning Activities, Music Education, Musical Instruments