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Sanjay Jeram – College Teaching, 2024
Urban universities with a predominantly commuting student population face distinct challenges in fostering social connections. Commuting students spend less time on campus and have fewer opportunities for organized and spontaneous social interactions with other students. The campus experience for commuter students tends to center around the…
Descriptors: Interpersonal Relationship, Large Group Instruction, Class Size, Lecture Method
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McQueen, Heather A.; McMillan, Craig – Active Learning in Higher Education, 2020
Active learning exercises engage students during lectures, but often fail to take account of the individual learning position of each student. The 'quecture' is a partially flipped lecture that incorporates students posing their own questions (quecture questions), discussing them during lectures and revisiting them later. These interactive…
Descriptors: Lecture Method, Active Learning, Individualized Instruction, Instructional Effectiveness
Ngawang Youdon Gonsar – ProQuest LLC, 2021
This three-paper dissertation addresses the experience and the implementation of evidence-based learning practices in science, technology, engineering, and mathematics (STEM)/biology education. Study 1 explored instructional strategies and student perceptions and preferences for various teaching practices in graduate and undergraduate classrooms…
Descriptors: Active Learning, STEM Education, Biology, Science Education
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Bolden, Edward C., III.; Oestreich, Tina M.; Kenney, Michael J.; Yuhnke, Brian T., Jr. – Active Learning in Higher Education, 2019
This article focuses on students' perceptions of small-group activities, discussion, and technology-based interactivity implemented in two different learning environments, namely, in a large, traditional lecture hall and in a smaller classroom. The Engaged Learning Index, developed by Schreiner and Louis, was used along with several items to…
Descriptors: College Students, Student Attitudes, Classroom Environment, Large Group Instruction
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Rissanen, Anna – Canadian Journal of Science, Mathematics and Technology Education, 2018
Especially, during the first year in university, absenteeism can have detrimental effects on grades and social integration of the student in the university community. According to pedagogical literature, altering teaching methods from lecturing toward engaging teaching, which applies various active teaching methods in the university classroom, can…
Descriptors: Learner Engagement, Student Experience, Undergraduate Students, Biology
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McCullough, Kerry; Munro, Nicholas – Innovations in Education and Teaching International, 2018
Consistent with current higher education concerns with student engagement and the student experience, this study explored third-year undergraduate Finance students' experiences of lecture-based active learning tasks. Finance students from the 2012 and 2014 cohorts from a South African university were invited to complete an anonymous questionnaire…
Descriptors: Student Experience, Active Learning, Task Analysis, Undergraduate Students
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Struyven, Katrien; Dochy, Filip; Janssens, Steven – Interactive Learning Environments, 2012
During lectures, some students are continuously focused and attentive, whereas others tend to be bored, jittery, or inattentive. The same might happen when students are given student-activating assignments. Some students simply love one type of instruction, whereas others tend to resent it. Moreover, it is not the context itself, but the context…
Descriptors: Lecture Method, Active Learning, Student Evaluation, Multiple Choice Tests
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
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Dyson, Benjamin J. – Active Learning in Higher Education, 2008
The use of lectures is ubiquitous in higher-education institutions, but also heavily criticized from an andragogical viewpoint. A current challenge for lecturers is to provide opportunities for active learning during these sessions and to evaluate their impact on student experience. Three one-minute interventions based on the lecture materials…
Descriptors: Intervention, Active Learning, Measures (Individuals), Student Experience
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Struyven, Katrien; Dochy, Filip; Janssens, Steven; Gielen, Sarah – Learning Environments Research, 2008
This study investigated the effects of two contrasting learning environments on students' course experiences: a lecture-based setting to a student-activating teaching environment. In addition, the evaluative treatment involved five research conditions that went together with one of four assessment modes, namely, portfolio, case-based, peer…
Descriptors: Student Attitudes, Measures (Individuals), Lecture Method, Educational Environment