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Rubén Abbas; Andrés Sebastián; Jesús Casanova – Education and Information Technologies, 2025
Classroom response systems (CRS) represent an innovative educational technology that can be used to promote active learning and student engagement. This study explores the effectiveness of CRS in enhancing student learning and performance across various engineering courses related to heat engines. During five academic years, CRS have been used…
Descriptors: Engineering Education, Audience Response Systems, Classroom Techniques, Educational Technology
Tang, Lei; Li, Shanshan; Auden, Emma; Dhuey, Elizabeth – Journal of Economic Education, 2020
In this study, the authors investigated three questions: whether students' outcomes were improved by grading participation more intensely; who benefits most from increased participation; and, whether students who would benefit from more intensive grading choose it when they are given the choice. An eight-month field experiment was used to elicit…
Descriptors: Student Participation, Student Attitudes, Preferences, Grading
Decman, Mitja – International Journal of Higher Education, 2020
An increasing number of studies have addressed and proved the positive impact of classroom response systems (CRS) on learning performance in active learning environments but few focus on the parameters for the adoption and use of this technology in the classroom. This paper reviews research that has tested the parameters that influence the…
Descriptors: Student Participation, Predictor Variables, Audience Response Systems, Technology Integration
Ashtari, Sadaf; Taylor, Joseph – International Journal of Education and Development using Information and Communication Technology, 2021
The integration of game-based techniques, Internet, and mobile phone technology in teaching has been adapted recently in classes as a Game-based Classroom Response System (GCRS). Game-based technological tools can make the learning environment more appealing for students, increase their learning perception and level of engagement. This…
Descriptors: Game Based Learning, Audience Response Systems, Educational Technology, Handheld Devices
Pichardo, J. Ignacio; López-Medina, Esteban F.; Mancha-Cáceres, Olga; González-Enríquez, Isabel; Hernández-Melián, Alejandro; Blázquez-Rodríguez, Maribel; Jiménez, Virginia; Logares, Marina; Carabantes-Alarcon, David; Ramos-Toro, Mónica; Isorna, Esther; Cornejo-Valle, Mónica; Borrás-Gené, Oriol – Education Sciences, 2021
The COVID-19 pandemic has prompted higher university lecturers to develop their digital skills in order to adapt to online teaching. A group of university teachers decided to evaluate the educational uses of Mentimeter to promote student participation and active learning. A questionnaire was answered by 400 students and 12 participating academics.…
Descriptors: COVID-19, Pandemics, Computer Software, Audience Response Systems
Cooper, Katelyn M.; Downing, Virginia R.; Brownell, Sara E. – International Journal of STEM Education, 2018
Background: Over the past decade, the prevalence of anxiety has increased among college-aged students and college counseling centers have become increasingly concerned about the negative impact of anxiety on students. While college in general can be stressful, college science classrooms have the potential to be especially anxiety-inducing because…
Descriptors: Active Learning, Large Group Instruction, Anxiety, Learning Activities
Barr, Michele L. – Innovative Higher Education, 2014
The purpose of this study was to examine the use of two student response methods within selected college lecture halls. Kinesiology majors from three universities were asked to respond to questions during two consecutive lectures, one using "clickers" and the other using hand-raising. Participation and comprehension rates were…
Descriptors: College Students, Learner Engagement, Audience Response Systems, Student Participation
Liu, Chenchen; Sands-Meyer, Sarah; Audran, Jacques – Interactive Learning Environments, 2019
Flipped classes are well-known for reversing the typical in-class lecture and out-of-class homework structure by instructing students to learn by themselves from on-line learning materials and inviting them to ask questions based on their individual difficulties in class. Many attempts at integrating this teaching method into English as a foreign…
Descriptors: Instructional Effectiveness, English (Second Language), Second Language Learning, Second Language Instruction
Hoekstra, Angel – Teaching Sociology, 2015
Sociology instructors have begun adding student response systems to support conceptual application in college courses. While little has been published about how these devices affect learning behavior in our discipline, research from other fields suggests clickers may enhance learning by encouraging engagement through collaborative talk. This paper…
Descriptors: Audience Response Systems, Sociology, Discussion (Teaching Technique), Active Learning
Moore, Michael Edward – ProQuest LLC, 2017
Vision and Change states that one of the major changes in the way we design biology courses should be a switch in approach from teacher-centered learning to student-centered learning and identifies active learning as a recommended methods. Studies show performance benefits for students taking courses that use active learning. What is unknown is…
Descriptors: Student Behavior, Learning Motivation, Active Learning, Biology
Termos, Mohamad Hani – International Journal of Teaching and Learning in Higher Education, 2013
The Classroom Performance System (CPS) is an instructional technology that increases student performance and promotes active learning. This study assessed the effect of the CPS on student participation, attendance, and achievement in multicultural college-level anatomy and physiology classes, where students' first spoken language is not English.…
Descriptors: Active Learning, Learner Engagement, Student Participation, Academic Achievement
"A Meeting of Minds": Using Clickers for Critical Thinking and Discussion in Large Sociology Classes
Mollborn, Stefanie; Hoekstra, Angel – Teaching Sociology, 2010
Because lecture-based teaching limits student learning, many instructors are interested in pedagogical strategies that support critical thinking, student participation, and group discussion in large classrooms. Audience response systems, or "clickers," are an emerging tool for addressing this problem, but predominant pedagogical models for clicker…
Descriptors: Lecture Method, Large Group Instruction, Sociology, Audience Response
Gauci, Sally A.; Dantas, Arianne M.; Williams, David A.; Kemm, Robert E. – Advances in Physiology Education, 2009
We investigated whether an active learning approach, facilitated by a personal response system, would lead to improved student engagement and learning outcomes in large-group physiology lectures for undergraduate science students. We focused on encouraging students' active learning in lectures, whereas previous studies have made more use of…
Descriptors: Feedback (Response), Audience Response, Active Learning, Physiology