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Cooper, Karen E. – ProQuest LLC, 2009
Virtual Worlds have become an attractive platform for work, play, and learning. Businesses, including the public sector and academia, are increasingly investing their time, money, and attention to understanding the value of virtual worlds as a productivity tool. For example, educators are leading the way with research in Second Life, one of the…
Descriptors: Feedback (Response), Activity Units, Instructional Design, Curriculum Design
Cohen, Roger, Ed. – Teachers of English to Speakers of Other Languages, Inc. (TESOL), 2009
The chapters in "Explorations in Second Language Reading" reveal the importance of reading in the classroom and how instructors can use reading as a bridge to improve learners' other linguistic and interpersonal skills. Most significantly, each author prompts us to rediscover how enjoyable ESOL reading can be and how it can increase learner…
Descriptors: Electronic Learning, Activity Units, Reading Materials, Reading Ability
Kidwai, Khusro – ProQuest LLC, 2009
This research study had two purposes, (a) to design and develop a Web-based learning environment that supports the use of a set of reading strategies, and (b) to investigate the impact of this Web-based learning environment on readers' "memory" and "understanding" of an instructional unit on the human heart (Dwyer &…
Descriptors: Electronic Learning, Web Based Instruction, Reading Strategies, Reading Processes
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Squire, Kurt – Innovate: Journal of Online Education, 2005
Over the past few years, games have gone from social pariahs to the darlings of the media, technology, and now educational industries. E-learning educators in particular stand to learn a lot about building next-generation learning environments from games. While online courses are usually little more than "online course notes," games offer entire…
Descriptors: Electronic Learning, World History, Activity Units, Video Games