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Showing 1 to 15 of 22 results Save | Export
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Mustafa Koc; Mehmet Sinan Bugday – International Society for Technology, Education, and Science, 2023
With the development of technology, people's gaming tools and practices have also changed. While games are an activity that people need to have fun, they are also important for their cognitive and affective development. Today, digital games have largely replaced traditional games and become popular among children and young people. This situation…
Descriptors: Video Games, Addictive Behavior, Public Health, Health Behavior
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Mustafa Koc; Fatma Okumus – International Society for Technology, Education, and Science, 2024
It is an undeniable fact that technology shapes many areas of people's lives such as education, transportation and entertainment. The concept of the game is an educational and entertaining activity that has taken an important place in individuals' lives since the beginning of human history. With the development and spread of technology,…
Descriptors: High School Students, Student Surveys, Video Games, Addictive Behavior
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Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
Bulut, Ayse; Tuncay, Nazime – Online Submission, 2020
A good sleep is important for all students and also for dentistry students who have a very intense course schedule. The purpose of this research study is to find relation strength between social media addiction and sleep problem of dentistry students. After delivering a detailed literature review, the authors administer a 37-item online…
Descriptors: Social Media, Addictive Behavior, Sleep, Dental Schools
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Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – International Society for Technology, Education, and Science, 2022
Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend…
Descriptors: Computer Games, Addictive Behavior, Student Attitudes, Physical Health
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Koc, Mustafa; Tunc, Rasim – International Society for Technology, Education, and Science, 2021
E-sports games have recently become a popular internet game especially among young people and are played at a professional and amateur level. The effect of replacing traditional games with such digital games on the development of children and young people is hotly discussed among the parents and educators. This study aims to investigate…
Descriptors: Video Games, Competition, Internet, High School Students
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Koc, Mustafa; Tanrikulu, Cagri – International Society for Technology, Education, and Science, 2021
Intense Internet use, which disrupts people's daily routine responsibilities and disrupts the quality of life, points to the problem of Internet addiction (IA). This problem is more common among youngsters. Especially university students who move away from family surveillance and have more access to the Internet are in the high risk group.…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Student Attitudes
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Smit, Marius – Bulgarian Comparative Education Society, 2023
The comparative research paper explores the use and risks of social media in South African, USA and European schools. It discusses the potential challenges that schools, educators and learners may face such as cyberbullying, sexting, identity theft, fraud, catphishing, cybercrimes, excessive online presence, and addiction to social media. The…
Descriptors: Social Media, Technology Uses in Education, Teaching Methods, Educational Benefits
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Erbas, Ülfet; Gümüs, Hüseyin – International Journal of Psychology and Educational Studies, 2020
The purpose of this research was to examine participation in physical activity and social media addiction among university students. A total of 462 university students from 3 different universities voluntarily participated in the study. In the study, the "Motivation Scale for Participation in Physical Activity" and "Facebook…
Descriptors: Physical Activity Level, Social Media, Addictive Behavior, College Students
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Tunc-Aksan, Aygul; Akbay, Sinem Evin – European Journal of Educational Research, 2019
In this study it is aimed to analyze the smartphone addiction, fear of missing out (FoMO), and perceived social and academic competence that predict social media addiction on high school students. Study group consists of 296 (136 females and 160 males) high school students studying in Anatolian High Schools and Vocational High School in Mersin…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Social Media
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Çakin, Murat; Külekçi Akyavuz, Ebru – International Journal on Social and Education Sciences, 2021
This study aims to investigate the distance education process during the COVID-19 pandemic from the perspective of parents. It is also aimed to determine the problems regarding children's education that arose in this period and the educational and social activities parents do with their children. The study is designed as qualitative research.…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
Tuncay, Nazime; Bulut, Ayse – Online Submission, 2020
Social media is an unavoidable part of our life and its referred as an "integral" in many studies since it is compliment of life. Sometimes students' stay awake all night for playing social media games or they get overinvolved in the social media life that they forget their real-life responsibilities. Is social media an escape from real…
Descriptors: Sleep, Addictive Behavior, Social Media, Computer Use
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Schneller, Peter L.; Kennedy, Jenna; Kennedy, Jessica; Metz, Zackery – Bulgarian Comparative Education Society, 2018
According to the National Institute on Drug Abuse, the abuse of alcohol, tobacco, and illicit drugs in United States costs over 740 billion yearly (https://www.drugabuse.gov/relatedtopics/trends-statistics, accessed March 2018). However, statistics like this rarely include the toll that alcohol tobacco, and illegal drugs takes on family members,…
Descriptors: Alcoholism, Substance Abuse, Drug Abuse, Addictive Behavior
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Ekinci, Nurullah Emir; Yalcin, Ilimdar; Ayhan, Cihan – World Journal of Education, 2019
The aim of this study was to examine the loneliness levels of students at the middle school level and their digital game addictions in terms of various variables. The study group consisted of 404 volunteer students in 5th-8th grade in Kutahya, Turkey. As data collection tools, "Digital Game Addiction Scale", developed by Lemmens et al.…
Descriptors: Psychological Patterns, Middle School Students, Foreign Countries, Computer Games
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Ertas, Bulent; Ozer, Ipek; Samur, Yavuz – AERA Online Paper Repository, 2018
Teenagers spend an incredible amount of time on smartphones, especially on social media and online games. The purpose of this study is to investigate the gender differences and relationship between smartphone, game, social networking sites (SNS) addiction and students' grade point average (GPA) scores. High school students from grades 9-12 (N=504)…
Descriptors: Adolescents, Telecommunications, Handheld Devices, High School Students
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