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Eludiora, Safiriyu – Universal Journal of Educational Research, 2017
In recent times, the endangerment of Yorùbá has highly been speculated among Yorùbá intellectuals, indigenes and enthusiasts alike. In an effort to promote the learning and use of Yorùbá numeral system in carrying out day-to-day activities and transactions, the development of a Yorùbá arithmetic learning system will help bridge the gap between…
Descriptors: African Languages, Computer Software, Programming, Number Systems
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Soto-Johnson, Hortensia – International Journal for Technology in Mathematics Education, 2014
The Common Core State Standards Initiative stresses the importance of developing a geometric and algebraic understanding of complex numbers in their different forms (i.e., Cartesian, polar and exponential). Unfortunately, most high school textbooks do not offer such explanations much less exercises that encourage students to bridge geometric and…
Descriptors: Arithmetic, Mathematics Instruction, High School Students, Secondary School Mathematics
Orense, Adrian; Decena, Berlyn Anne; Feria, Rommel – International Association for Development of the Information Society, 2013
Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the…
Descriptors: Kinesthetic Perception, Teaching Methods, Educational Games, Arithmetic
Gibson, David – Mathematics Teaching, 2011
In the September 2010 issue of "Mathematics Teaching," Tom O'Brien offered practical advice about how to teach addition, subtraction, multiplication, and division and contrasted his point of view with that of H.H. Wu. In this article, the author revisits Tom's examples, drawing on his methodology while, hopefully, simplifying it and giving it…
Descriptors: Opinions, Number Systems, Methods, Teaching Methods
Smith, Penny – Creative Computing, 1985
Reviews: "ArithMagic (Counting, Addition, Subtraction)" which uses graphics to illustrate/review basic arithmetic concepts; "The Sweet Shop" which uses graphics (and a character called Mr. Jellybean) to teach arithmetic concepts; and "Math Magic," a monster-filled arcade game that teaches addition and subtraction.…
Descriptors: Addition, Arithmetic, Computer Software, Elementary School Mathematics