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Bohan, Clare; McDowell, Claire; Smyth, Sinéad – Journal of Positive Behavior Interventions, 2022
This study evaluated use of the Caught Being Good Game (CBGG) across two adolescent student populations, maintaining a focus on the provision of feedback during the game. The CBGG, a variation of the group contingency intervention the Good Behavior Game (GBG), is a classroom management intervention that involves the provision of points to teams of…
Descriptors: Game Based Learning, Educational Games, Contingency Management, Intervention
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Abramowitz, Ann J.; O'Leary, Susan G. – School Psychology Review, 1991
Classroom intervention is an essential component of comprehensive treatment for Attention-Deficit Hyperactivity Disorder (ADHD). Several educational interventions are reviewed. Most are based on contingency management, but some deal with modifications of the task or the classroom. Research needs, particularly for adolescents with ADHD, are…
Descriptors: Adolescents, Attention Deficit Disorders, Children, Classroom Environment
Goldstein, Arnold P.; And Others – 1994
American society is violent, a fact which is well-reflected in schools. This book, designed specifically for school personnel, presents the primary techniques currently being employed by educators to prevent, manage, and replace student aggression. The volume opens with a description of the origins of aggressive behavior and offers some…
Descriptors: Adolescents, Aggression, Behavior Modification, Children