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Minxin Cheng – ProQuest LLC, 2024
Background: Autism spectrum disorder and cerebral palsy are prevalent neurodevelopmental disorders. Autistic individuals or individuals with cerebral palsy often struggle with sensory processing that further impacts movement execution. Immersive virtual reality (VR) is a promising assessment and intervention modality to promote motor learning in…
Descriptors: Autism Spectrum Disorders, Cerebral Palsy, Neurodevelopmental Disorders, Computer Simulation
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Cleary, Laura; Looney, Kathy; Brady, Nuala; Fitzgerald, Michael – Autism: The International Journal of Research and Practice, 2014
The "body inversion effect" refers to superior recognition of upright than inverted images of the human body and indicates typical configural processing. Previous research by Reed et al. using static images of the human body shows that people with autism fail to demonstrate this effect. Using a novel task in which adults, adolescents…
Descriptors: Visual Perception, Human Body, Adolescents, Autism
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Sibuma, Bernadette – Journal of Interactive Learning Research, 2012
This study integrates agent research with a neurocognitive technique to study how character faces affect cognitive processing. The N170 event-related potential (ERP) was used to study face processing during simple decision-making tasks. Twenty-five adults responded to facial expressions (fear/neutral) presented in three designs…
Descriptors: Adults, Human Body, Recognition (Psychology), Visual Discrimination
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
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Humphreys, Glyn W.; Muller, Hermann J. – Cognitive Psychology, 1993
A connectionist model, SEarch via Recursive Rejection (SERR), is presented that performs across a window defining the model's functional field. Implications are discussed, and results of 5 experiments involving 19 male and 19 female adults and adolescents that test novel predictions derived from the model are presented. (SLD)
Descriptors: Adolescents, Adults, Computer Simulation, Models
Little, Glenn A.; And Others – 1985
This report documents a computer-based gaming system for assessing recognition performance (RECOG). The game management system is programmed in a modular manner to: instruct the student on how to play the game, retrieve and display individual images, keep track of how well individuals play and provide them feedback, and link these components by…
Descriptors: Adults, Computer Graphics, Computer Simulation, Computer Software