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Romero, Margarida; Barma, Sylvie – Canadian Journal of Learning and Technology, 2022
Problem-solving activities have been studied from a diversity of epistemological perspectives. In problem-solving activities, the initial tensions of a problematic situation led to a cognitive dissonance between conflicting motives and instruments to reach the activity goal. We analyze problem-solving in the continuation of Sannino and Laitinen's…
Descriptors: Problem Solving, Stimuli, Stimulation, Decision Making
Plass, Jan L.; Homer, Bruce D.; MacNamara, Andrew; Ober, Teresa; Rose, Maya C.; Pawar, Shashank; Hovey, Chris M.; Olsen, Alvaro – Grantee Submission, 2019
What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game…
Descriptors: Educational Games, Game Based Learning, Educational Technology, Technology Uses in Education
Storkel, Holly L.; Bontempo, Daniel E.; Pak, Natalie S. – Journal of Speech, Language, and Hearing Research, 2014
Purpose: In this study, the authors investigated adult word learning to determine how neighborhood density and practice across phonologically related training sets influence online learning from input during training versus offline memory evolution during no-training gaps. Method: Sixty-one adults were randomly assigned to learn low- or…
Descriptors: Adults, Memory, Comparative Analysis, Teaching Methods
Vo, Melissa L. -H.; Wolfe, Jeremy M. – Journal of Experimental Psychology: Human Perception and Performance, 2012
One might assume that familiarity with a scene or previous encounters with objects embedded in a scene would benefit subsequent search for those items. However, in a series of experiments we show that this is not the case: When participants were asked to subsequently search for multiple objects in the same scene, search performance remained…
Descriptors: Familiarity, Memory, Spatial Ability, Guidance

Morgan, Robert L.; Gerity, Brent P.; Ellerd, David A. – Journal of Special Education Technology, 2000
This article describes a motion video CD-ROM program designed to assist youth with severe disabilities in the selection of job preferences. Traditional vocational interest inventories for individuals with disabilities and video and CD-ROM career exploration programs for typical youth are presented, then the specialized CD-ROM program is described.…
Descriptors: Adolescents, Adults, Career Choice, Career Exploration