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Zip Lines: The Voice for… | 7 |
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Butler, Steve | 7 |
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Butler, Steve – Zip Lines: The Voice for Adventure Education, 2000
An adventure consultant shares lessons about creativity. Steps to being creative are: look for connections; be willing to experiment and fail; be open-minded and seek input from others; and practice, practice, practice. Examples of different versions of an adventure activity illustrate several creative techniques. The impact of time deadlines on…
Descriptors: Adventure Education, Creative Development, Creativity, Games
Butler, Steve; Patton, Rob; Schusser, Eric; Harrington, Charlie; Crawford, Bartholomew; Frank, Laurie; Proudman, Bill; Evans, Faith; Dobkin, Craig H. – Zip Lines: The Voice for Adventure Education, 1998
Describes nine group activities used to build cooperation and teamwork in adventure-, challenge-, and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props needed, instructions, ideas for post-activity group processing and reflection, and facilitator tips. Target groups include…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Group Activities
Smolowe, Ann; Murray, Mark; Butler, Steve – Zip Lines: The Voice for Adventure Education, 1999
A corporate adventure consultant uses personal anecdotes to illustrate how intuition can guide decision making about which issues and ideas to address during adventure experiences, as well as how to frame an experience to meet multiple objectives. Intuition can be a leader's powerful ally in determining when and why to shift roles (consultant,…
Descriptors: Adventure Education, Consultants, Corporate Education, Decision Making Skills
Butler, Steve; Gass, Mike; Schoel, Jim; Murphy, Morgan; Murray, Mark; White, Will; Loggers, Otto; Renaker, Paul – Zip Lines: The Voice for Adventure Education, 1999
Describes nine group problem-solving and communication initiatives used in adventure- and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props, instructions, and tips for post-activity group reflection and processing. Activities emphasize teamwork, communication skills, and a…
Descriptors: Adventure Education, Communication Skills, Experiential Learning, Group Activities
Schoel, Jim; Butler, Steve; Murray, Mark; Gass, Mike; Carrick, Moe – Zip Lines: The Voice for Adventure Education, 2001
Presents five group problem-solving initiatives for use in adventure and experiential settings, focusing on conflict resolution, corporate workplace issues, or adjustment to change. Includes target group, group size, time and space needs, activity level, overview, goals, props, instructions, and suggestions for framing and debriefing the…
Descriptors: Adventure Education, Conflict Resolution, Corporate Education, Experiential Learning
Butler, Steve – Zip Lines: The Voice for Adventure Education, 2001
In adventure education, debriefing is an art and a science. The facilitator must understand what is occurring and help people feel that they are learning for themselves. Categories of questions that move the conversation forward, explore deeper levels of understanding, and capture the "teachable moment" include open-ended, follow-up,…
Descriptors: Adventure Education, Educational Strategies, Experiential Learning, Group Discussion
Butler, Steve – Zip Lines: The Voice for Adventure Education, 2000
The physical nature of adventure activities is closely intertwined with the cognitive and emotional growth of the participants. Immersion in the physical challenge and accompanying fun opens people to the learning opportunities. An example of a teacher's inability to scale a wall illustrates how proper debriefing can turn a "failure"…
Descriptors: Adventure Education, Attitude Change, Group Dynamics, Individual Development