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Brooksbank, Ashley A. – ProQuest LLC, 2022
The purpose of this exploratory study was to gain insight into the perceived importance of emotional awareness with pre-service teachers (PSTs) participating in a mixed reality simulator (MRS), as well as the impact of emotional awareness exercises in a MRS on adaptiveness in coping and empathy. Emotional awareness includes the cognitive skills of…
Descriptors: Emotional Response, Coping, Empathy, Preservice Teachers
Jörgen Ingemar Stenlund; Lena Anna Elisabet Tibell; Konrad Janek Schönborn – Journal of Biological Education, 2024
Despite the importance of emotions in science education, research?on affect remains sparse. A promising direction is to explore the role of immersive visualisation in evoking affective responses. We investigate whether touch-based zooming interaction with a tabletop visualisation of the tree of life evokes various affective responses,…
Descriptors: Foreign Countries, Secondary School Students, Evolution, Science Instruction
Caglar-Ozhan, Seyma; Altun, Arif; Ekmekcioglu, Erhan – British Journal of Educational Technology, 2022
The purpose of this study is to explore the effects of an affective recommendation system on the developmental trajectories of prospective teachers' emotional patterns, integrated with a Simulated Virtual Classroom (SVC) platform called SimInClass. SVC exposes teachers to a range of student discourses in the form of unexpected stimuli. Fifteen…
Descriptors: Preservice Teachers, Psychological Patterns, Artificial Intelligence, Computer Simulation
Jieun Lim; Minhye Lee – Education and Information Technologies, 2024
Avatar use has been proposed as a method to address students' social anxiety and hesitancy to interact with other people in synchronous online environments. Nonetheless, there is a dearth of research examining the effects of avatar-based interactions on students' emotions and motivation. A quasi-experimental research was conducted to examine the…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Program Effectiveness
Wallace, Simon; Parsons, Sarah; Bailey, Anthony – Journal of Intellectual & Developmental Disability, 2017
Background: Collaborative virtual environments (CVEs) have the potential to support sociocommunicative interactions for people with autism spectrum disorder (ASD), but little is known about the sense of presence participants feel in CVEs or how CVEs can be used to assess skills. Method: Ten children with ASD and 10 typically developing (TD)…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Relationship, Adolescents
Rigo, Sandro José; da Rosa Alves, Isa Mara; Victória Barbosa, Jorge Luis – International Journal of Information and Communication Technology Education, 2015
The digital mediation resources used in Distance Education can hinder the teacher's perception about the student's state of mind. However, the textual expression in natural language is widely encouraged in most Distance Education courses, through the use of Virtual Learning Environments and other digital tools. This fact has motivated research…
Descriptors: Affective Behavior, Synchronous Communication, Telecommunications, Handheld Devices
McCrary, Nancye – 2000
This project explores the use of narrative to mediate the delivery of information on the effects of harmful discrimination in a simulated environment that is intended to arouse empathy and inspire reflection. It focuses on the potential of instructional narrative simulation to change biased beliefs about homosexuality. "This just is!"…
Descriptors: Affective Behavior, Bias, Computer Simulation, Emotional Response
Highhouse, Scott; Stanton, Jeffrey M.; Reeve, Charlie L. – Journal of Career Assessment, 2004
The approach taken in the present investigation was to examine reactions to positive and negative employer information by eliciting online (i.e., moment-to-moment) reactions in a simulated computer-based job fair. Reactions to positive and negative information commonly reveal a negatively biased asymmetry. Positively biased asymmetries have been…
Descriptors: Vocational Interests, Computer Simulation, Psychological Patterns, Recruitment
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
McCrary, Nancye – Theory and Research in Social Education, 2002
Bias and discrimination based on the differences of others is a serious contemporary problem. Biased beliefs often lead to harmful discriminatory action and inhibit emotional and cognitive development. Such beliefs also serve as perceptual screens that constrict imagination, limit experience, and diminish the possibilities of constructing useful…
Descriptors: Social Justice, Social Problems, Empathy, Cognitive Development