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Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation
Zwanch, Karen; Broome, Bridget – Mathematics Teacher: Learning and Teaching PK-12, 2023
Generalizing patterns is an important feature of algebraic reasoning that is accessible to students across grade-levels because it connects their numerical reasoning to algebraic reasoning. In this article, the authors describe how teachers can use the game Crack the Code to introduce generalizing to their students or can extend students'…
Descriptors: Mathematics Education, Elementary School Mathematics, Grade 6, Mathematics Instruction
Lewis, Kathy J. – Mathematics Teaching in the Middle School, 2009
This article draws out many mathematical ideas connected with a familiar game often used by middle school teachers. (Contains 5 figures and 1 table.)
Descriptors: Middle School Teachers, Teaching Methods, Mathematical Concepts, Educational Games
Holdener, Judy A. – PRIMUS, 2005
The card game SET has attracted the attention of math and game enthusiasts alike. In this article, I present a first semester Abstract Algebra project that guides the students through an algebraic formulation of the game. There are many interesting mathematical questions that one can ask about the game, and I illustrate how the project can be used…
Descriptors: Educational Games, Algebra, Mathematics Instruction, Teaching Methods

Bradley, Elizabeth H. – Mathematics Teaching in the Middle School, 1997
Describes a card trick that provides opportunities for students to discover patterns, work with variables, create tables, and ponder mathematics. Students at various levels of ability are able to enjoy the trick, and mathematical discourse is promoted within the classroom. (AIM)
Descriptors: Algebra, Educational Games, Integrated Activities, Mathematics Instruction