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Jaiteg Singh; Nandini Modi – Interactive Learning Environments, 2024
Eye gaze tracking has recently become indispensable for domains like virtual reality, augmented reality, human-computer interaction and advertisement. The commercial eye gaze tracking equipment is too expensive to be used by the masses. In this manuscript, a non-invasive, low-resolution ordinary camera-based system has been proposed for tracking…
Descriptors: Eye Movements, Attention, Validity, College Students
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Mathias Norqvist; Bert Jonsson; Johan Lithner – Educational Studies in Mathematics, 2025
In mathematics classrooms, it is common practice to work through a series of comparable tasks provided in a textbook. A central question in mathematics education is if tasks should be accompanied with solution methods, or if students should construct the solutions themselves. To explore the impact of these two task designs on student behavior…
Descriptors: Attention, Algorithms, Creativity, Mathematics Education
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Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
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Cohen, Jonathan D.; And Others – Psychological Review, 1990
It is proposed that attributes of automatization depend on the strength of a processing pathway, and that strength increases with training. With the Stroop effect as an example, automatic processes are shown through simulation to be continuous and to emerge gradually with practice. (SLD)
Descriptors: Algorithms, Attention, Cognitive Processes, Learning
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Ng, G. S. – Computer Applications in Engineering Education, 1997
Describes a course teaching the use of computers in emulating human visual capability and image processing and proposes an interactive presentation using multimedia technology to capture and sustain student attention. Describes the three phase presentation: introduction of image processing equipment, presentation of lecture material, and…
Descriptors: Algorithms, Attention, Computer Assisted Instruction, Educational Technology