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Lorena Latre-Navarro; Alejandro Quintas-Hijós; María José Sáez-Bondía – Journal of Science Education and Technology, 2025
According to self-determination theory, frustration of basic psychological needs (autonomy, competence, and relatedness) leads to ill-being and negatively affects the learning process. The present study aimed to analyze the effects of a gamified creativity-based teaching method of human anatomy on basic psychological needs frustration compared…
Descriptors: Anatomy, Human Body, Science Education, Gamification
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Mefferd, Kyle Castro; Bernacki, Matthew L. – Journal of Science Education and Technology, 2023
Digital environments like learning management systems can afford opportunities for students to engage in cognitive learning strategies including preparatory reading of advance organizers including lecture outlines and self-testing using ungraded quizzes. When timed appropriately, self-testing can afford distributed practice, an optimal approach to…
Descriptors: Undergraduate Students, Science Education, Cognitive Processes, Academic Achievement
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Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes
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García Fernández, Beatriz; Ruiz-Gallardo, José Reyes – Journal of Science Education and Technology, 2017
Are children competent producing anatomy cross-sections? To answer this question, we carried out a case study research aimed at testing graphic production skills in anatomy of nutrition. The graphics produced by 118 children in the final year of primary education were analysed. The children had to draw a diagram of a human cross section,…
Descriptors: Anatomy, Elementary School Students, Human Body, Elementary School Science
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Gnidovec, Tanja; Žemlja, Mojca; Dolenec, Andreja; Torkar, Gregor – Journal of Science Education and Technology, 2020
Learning the basics of human anatomy is challenging for schoolchildren due to its three-dimensional nature and complexity as a system. This study created educational materials for learning about and teaching the human circulatory system based on augmented reality (AR) technology and a structure-behavior-function (SBF) model, including 2D/3D…
Descriptors: Computer Simulation, Anatomy, Human Body, Teaching Methods
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Hackett, Matthew; Proctor, Michael – Journal of Science Education and Technology, 2016
Anatomy is a foundational component of biological sciences and medical education and is important for a variety of clinical tasks. To augment current curriculum and improve students' spatial knowledge of anatomy, many educators, anatomists, and researchers use three-dimensional (3D) visualization technologies. This article reviews 3D display…
Descriptors: Science Education, Anatomy, Spatial Ability, Visualization
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Kogan, Lori R.; Dowers, Kristy L.; Cerda, Jacey R.; Schoenfeld-Tacher, Regina M.; Stewart, Sherry M. – Journal of Science Education and Technology, 2014
Veterinary schools, similar to many professional health programs, face a myriad of evolving challenges in delivering their professional curricula including expansion of class size, costs to maintain expensive laboratories, and increased demands on veterinary educators to use curricular time efficiently and creatively. Additionally, exponential…
Descriptors: Veterinary Medical Education, Laboratory Equipment, Computer Simulation, Medical Students
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Ferrer-Torregrosa, J.; Torralba, J.; Jimenez, M. A.; García, S.; Barcia, J. M. – Journal of Science Education and Technology, 2015
The evolution of technologies and the development of new tools with educational purposes are growing up. This work presents the experience of a new tool based on augmented reality (AR) focusing on the anatomy of the lower limb. ARBOOK was constructed and developed based on TC and MRN images, dissections and drawings. For ARBOOK evaluation, a…
Descriptors: Anatomy, Computer Simulation, Questionnaires, Delphi Technique
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Deniz, Hasan; Cakir, Hasan – Journal of Science Education and Technology, 2006
The purpose of this paper is to describe the development process and the key components of a computer-assisted histology material. Computer-assisted histology material is designed to supplement traditional histology education in a large Midwestern university. Usability information of the computer-assisted instruction (CAI) material was obtained…
Descriptors: Biology, Science Education, Computer Assisted Instruction, Research Methodology
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Akpan, Joseph Paul; Andre, Thomas – Journal of Science Education and Technology, 1999
Reports on a study that examined the prior use of simulation on frog dissection in improving students' actual dissection performance and learning of frog anatomy and morphology. Finds that students who performed the simulation before dissection performed significantly better than students who performed dissection before using the simulation or…
Descriptors: Anatomy, Biology, Computer Simulation, Dissection