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The Socioemotional Effects of a Computer-Simulated Animal on Children's Empathy and Humane Attitudes
Tsai, Yueh-Feng Lily; Kaufman, David M. – Journal of Educational Computing Research, 2009
This study investigated the potential of using a computer-simulated animal in a handheld virtual pet videogame to improve children's empathy and humane attitudes. Also investigated was whether sex differences existed in children's development of empathy and humane attitudes resulting from play, as well as their feelings for a virtual pet. The…
Descriptors: Animals, Empathy, Student Attitudes, Elementary School Students
Westervelt, Miriam O. – Humane Education, 1983
A small but representative group of 267 children ranging from 6 to 18 years of age participated in a study to determine their perceptions of animals. The group included 63 second, 68 fifth, 67 eighth, and 69 eleventh graders randomly selected from public schools across Connecticut. This study was conducted in conjunction with a national survey of…
Descriptors: Adolescents, Animals, Attitude Change, Childhood Attitudes