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Dincer, Berna; Bahçecik, Nefise – Health Education Journal, 2021
Objective: This study aimed to develop an animation-supported Mobile Diabetic Foot Care Education (M-DFCE) application for use by individuals with type 2 diabetes and identify its effects on knowledge, self-efficacy and foot care behaviour. Design: Randomised, controlled experimental study. Setting and Method: The study was carried out between…
Descriptors: Diabetes, Health Education, Telecommunications, Handheld Devices
Frost, Kyle M.; Russell, Kaylin; Ingersoll, Brooke – Autism: The International Journal of Research and Practice, 2021
Although naturalistic developmental behavioral interventions have a sizable and growing evidence base for supporting the development of children on the autism spectrum, their active ingredients and mechanisms of change are not well understood. This study used qualitative content analysis to better understand the intervention process of a…
Descriptors: Autism, Pervasive Developmental Disorders, Behavior Modification, Intervention
Dousay, Tonia A. – Educational Technology Research and Development, 2016
This study investigated the effects of two design principles as prescribed by the cognitive theory of multimedia learning on the situational interest of adult learners in a multimedia-based continuing education training program. One hundred and two adult learners employed by an emergency medical service were randomly assigned to one of three…
Descriptors: Statistical Analysis, Pretests Posttests, Animation, Epistemology
Benda, Petr; Pavlík, Jan; Masner, Jan – Problems of Education in the 21st Century, 2019
Education of adults with intellectual disabilities in labor activities can help them to successfully and repeatedly carry out their work tasks and significantly help their self-realization. The problem is that the need for frequent repetition of already learned skills requires the constant presence of a teacher or caregiver since such a worker is…
Descriptors: Adults, Intellectual Disability, Adult Vocational Education, Web Based Instruction
Wang, Nicole; Gregg, Andrea; Yeh, Martin K.-C.; Heiser, Rebecca; Diehl, William C. – International Journal of Technology in Teaching and Learning, 2019
Lack of social presence is one of the many challenges that online education is facing right now in spite of its numerous benefits and growing popularity. While different strategies, primarily behavioral- or cognitive-based, have been proposed and adopted to improve online social presence, affect-based intervention remains a novel approach to…
Descriptors: Interpersonal Relationship, Interaction, Animation, Peer Relationship
Bohonos, Jeremy; Chuma, Phenious; Lutomia, Anne N.; Henderson, Eboni W.; Pittendrigh, Barry Robert; Bello-Bravo, Julia – International Journal of Adult Education and Technology, 2022
This paper reports on a case study that explores how the integrative model of program planning can be applied to better understand the process of mobile learning efforts in diverse African contexts. The authors discuss how, Scientific Animations Without Borders (SAWBO), a Purdue University-based program, creates educational videos accessible in…
Descriptors: Program Development, Animation, Video Technology, International Cooperation
Ramezanali, Nasrin; Faez, Farahnaz – Language Learning & Technology, 2019
Drawing on Mayer's (2014) cognitive theory of multimedia learning, the purpose of this study was to examine which modes of gloss presentation (i.e., L2 definition, aural, and video animation) are effective for learners' vocabulary learning and delayed word recollection. One control group and three experimental groups were formed by 132…
Descriptors: Vocabulary Development, Multimedia Instruction, Teaching Methods, Second Language Learning
Torabian, Asefeh; Tajadini, Massoud – Advances in Language and Literary Studies, 2017
The current study investigated the effect of implementing animation films on developing reading comprehension texts among EFL learners of a language institute in Kerman. For this purpose, two groups of pre-intermediate EFL learners were chosen (30 participants in each group). After three months of instruction, twice a week, 2story books named the…
Descriptors: English (Second Language), Second Language Learning, Pretests Posttests, Animation
Baukal, Charles E., Jr.; Ausburn, Lynna J. – European Journal of Engineering Education, 2016
Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories…
Descriptors: Engineering Education, Computer Graphics, Instructional Design, Multimedia Instruction
Watson, Gareth; Butterfield, Joe; Curran, Ricky; Craig, Cathy – Learning and Instruction, 2010
Recent studies exploring the effects of instructional animations on learning compared to static graphics have yielded mixed results. Few studies have explored their effectiveness in portraying procedural-motor information. Opportunities exist within an applied (manufacturing) context for instructional animations to be used to facilitate build…
Descriptors: Animation, Instructional Effectiveness, Educational Technology, Handheld Devices
DeCoursey, C. A. – Computers & Education, 2012
This paper explores the attitudes of teachers, as adult learners, towards learning to do animation. A part of popular culture which second-language students enjoy, until recently, animation has been technically too demanding for non-specialists to learn. Adult learners can experience e-learning as transformative, but also as a barrier. Thus,…
Descriptors: Electronic Learning, Animation, Popular Culture, Cartoons
Elder, Jennifer H.; Donaldson, Susan O.; Kairalla, John; Valcante, Gregory; Bendixen, Roxanna; Ferdig, Richard; Self, Erica; Walker, Jeffrey; Palau, Christina; Serrano, Michele – Journal of Child and Family Studies, 2011
Literature regarding fathers of children with autism remains sparse, and because mothers are the more common intervening parent, few training methods have focused on fathers. Thus, we sought to evaluate effects of in-home training directed at fathers and their ability to train mothers in the same manner in which they were trained. Fathers were…
Descriptors: Animation, Autism, Imitation, Training Methods
Graesser, Arthur C.; Jeon, Moongee; Dufty, David – Discourse Processes: A Multidisciplinary Journal, 2008
During the last decade, interdisciplinary researchers have developed technologies with animated pedagogical agents that interact with the student in language and other communication channels (such as facial expressions and gestures). These pedagogical agents model good learning strategies and coach the students in actively constructing knowledge…
Descriptors: Intelligent Tutoring Systems, Dialogs (Language), Interactive Video, Animation
Scott, Peter; Castaneda, Linda; Quick, Kevin; Linney, Jon – Interactive Learning Environments, 2009
This paper reports on a naturalistic study of peer-to-peer learning, in a live, online video meeting context. Over a six-month period a group of international students of animation attended 99 live, online "study group" events amounting to around 120 hours of live "broadcast meeting time". Some meetings were very large, with up to 34 participants,…
Descriptors: Synchronous Communication, Teleconferencing, Video Technology, Longitudinal Studies
Pfeil, Ulrike; Ang, Chee Siang; Zaphiris, Panayiotis – Educational Media International, 2009
We aimed to study the characteristics and usage patterns of 3D virtual worlds in the context of teaching and learning. To achieve this, we organised a full-day workshop to explore, discuss and investigate the educational use of 3D virtual worlds. Thirty participants took part in the workshop. All conversations were recorded and transcribed for…
Descriptors: Workshops, Case Studies, Performance Factors, Use Studies
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