Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 11 |
Since 2016 (last 10 years) | 19 |
Since 2006 (last 20 years) | 23 |
Descriptor
Source
Author
Magda?, Ioana | 2 |
Undheim, Marianne | 2 |
Vere?, Sanda | 2 |
Al-Kabi, Mohammed | 1 |
Alsmadi, Izzat | 1 |
Altun, Taner | 1 |
Amir Syamsudin | 1 |
Ariel Kalil | 1 |
Atasoy, Murat | 1 |
Brom, Cyril | 1 |
Buzila, Leon | 1 |
More ▼ |
Publication Type
Education Level
Primary Education | 25 |
Early Childhood Education | 23 |
Elementary Education | 22 |
Kindergarten | 9 |
Grade 3 | 6 |
Grade 2 | 4 |
Grade 1 | 3 |
Grade 4 | 3 |
Intermediate Grades | 3 |
Preschool Education | 2 |
Elementary Secondary Education | 1 |
More ▼ |
Audience
Location
Turkey | 3 |
Indonesia | 2 |
Norway | 2 |
Romania | 2 |
Taiwan | 2 |
Australia | 1 |
China | 1 |
Germany | 1 |
Jamaica | 1 |
Jordan | 1 |
Philippines | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Peabody Picture Vocabulary… | 1 |
What Works Clearinghouse Rating
Prayitno Prayitno; Harun Harun; Amir Syamsudin; Riawan Y. Purwoko; Dafid S. Setiana – Journal of Pedagogical Research, 2024
An animation-based drawing learning model involves simple animation from the beginning to the end of the drawing, with the teacher acting as a facilitator and guide. The research is based on the fact that there are still many children who have difficulty expressing themselves through their drawings due to low imagination. The goal of this study is…
Descriptors: Animation, Young Children, Freehand Drawing, Models
Ariel Kalil; Susan Mayer; Philip Oreopoulos; Rohen Shah – National Bureau of Economic Research, 2024
Programs that engage young children in movement and song to help them learn are popular but experimental evidence on their impact is sparse. We use an RCT to evaluate the effectiveness of Big Word Club (BWC), a classroom program that uses music and dance videos for 3-5 minutes per day to increase vocabulary. We conducted a field experiment with…
Descriptors: Vocabulary Development, Animation, Video Technology, Music
Wu, Changcheng; Jing, Bin; Gong, Xue; Ma, Xunzhou – Journal of Computer Assisted Learning, 2023
Background: Zoomorphism, an obverse of conventional anthropomorphism, has been shown in many cases to be a powerful tool with respect to the metaphorical use of animals. Objectives: This study introduced zoomorphism into the instructional video design of pedagogical agents (PAs). Method: We first developed three image sets, each of which…
Descriptors: Instructional Films, Imagery, Animals, Instructional Design
Yilmaz, Rabia M. – Interactive Learning Environments, 2023
In this study, the effects of using cueing with a narrator in animations on science learning and cognitive load level of elementary students have been revealed. For this purpose, a quantitative research design is used in the study. 223 third grade students, 124 of them are girls and 99 of them are boys, have formed the sample. The results show…
Descriptors: Cues, Animation, Educational Media, Learning Processes
Undheim, Marianne; Hoel, Trude – Journal of Early Childhood Literacy, 2023
This paper contributes to the contemporary focus on literacy and digital stories in early childhood education and care (ECEC) institutions. When a group of young children create an animated story together, they might collaborate, both with their peers and with their teacher. By drawing on social semiotic multimodal perspectives as the theoretical…
Descriptors: Early Childhood Education, Young Children, Kindergarten, Collaborative Writing
Vere?, Sanda; Magda?, Ioana – Romanian Review of Geographical Education, 2020
This study aims to review, analyse and synthesize the literature, which refers to the use of educational film in education in Romania and which deepens aspects related to the use of animated film in primary education. The aim was to review the literature on: classification of animated films in the category of educational means; the functions of…
Descriptors: Animation, Instructional Films, Instructional Effectiveness, Teaching Methods
Undheim, Marianne; Jernes, Margrethe – European Early Childhood Education Research Journal, 2020
Digital technology is a central part of young children's everyday lives in most societies today. This paper contributes to current research by exploring two teachers' pedagogical strategies when creating digital stories together with groups of six kindergarten children (age 4-5). The study has a qualitative, multiple-case study design. The…
Descriptors: Educational Technology, Teaching Methods, Electronic Publishing, Kindergarten
Javora, Ondrej; Hannemann, Tereza; Volná, Kristina; Dechterenko, Filip; Tetourová, Tereza; Stárková, Tereza; Brom, Cyril – Journal of Computer Assisted Learning, 2021
The present study investigates affective-motivational, attention, and learning effects of unexplored emotional design manipulation: "Contextual animation" (animation of contextual elements) in multimedia learning game (MLGs) for children. Participants (N = 134; M[subscript age] = 9.25; Grades 3 and 4) learned either from an experimental…
Descriptors: Animation, Context Effect, Multimedia Materials, Instructional Materials
Esener, Pinar; Tahiroglu, Mustafa – International Journal of Psychology and Educational Studies, 2022
This research aims to support the "teaching of concepts" in the 3rd grade Life Science Course with activities. A quasi-experimental design (selective) with a pre-test and post-test control group, one of the quantitative research designs, was used in the research. Using songs, poems, rhymes, acrostics, stories, fairy tales,…
Descriptors: Grade 3, Elementary School Science, Science Instruction, Learning Activities
Kim, So Jung – Learning, Media and Technology, 2022
The main purpose of this article is to investigate the intersection of early-literacy curricula, multiliteracies, and bilingualism by analyzing young bilingual children's conversations about gender and socio-economic class representations in animated storybooks. As part of a longitudinal study, the study focused on six kindergarten-age children at…
Descriptors: Kindergarten, Young Children, Bilingual Students, Animation
Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
Loftus-Rattan, Susan M.; Furey, Jenlyn – Reading & Writing Quarterly, 2021
In this study we examine the effectiveness of a technology-based vocabulary intervention compared to an extended vocabulary intervention that has been validated in previous studies. At-risk first grade students learned new words through each condition in a within-subjects design. Comparisons of target word knowledge between the two conditions were…
Descriptors: Grade 1, Elementary School Students, At Risk Students, Young Children
Seger, Benedikt T.; Wannagat, Wienke; Nieding, Gerhild – Journal of Cognition and Development, 2019
In our current culture, children are exposed to a huge amount of audiovisual media, of which many formats include animated pictures, such as in videos, for instance. The current study addresses the use of audiovisual media in order to increase the effectiveness of learning and teaching. We examined how auditory text, audiovisual text with static…
Descriptors: Foreign Countries, Children, Memory, Animation
Silbir, Lokman; Cosar, Asiye Mevhibe; Kartal, Yasemin; Altun, Taner; Atasoy, Murat; Özçamkan-Ayaz, Gülsen – International Electronic Journal of Elementary Education, 2020
This study examined the development process of graphic symbol-based animations for enhancing literacy skills of deaf or hard of hearing students (D/HH). Participants of the study consisted of two teachers and seven students studying in the third and fourth grade in a primary school for hard of hearing. As a result of the studies conducted…
Descriptors: Deafness, Hearing Impairments, Animation, Visual Aids
Vere?, Sanda; Magda?, Ioana – Romanian Review of Geographical Education, 2020
This research aims to analyse the process of grasping the Solar System by the students during their learning activities in which we used an animation film and other educational means (geographic globe, schematic drawings, 3D model, etc.), as well as the results obtained. In order to achieve this goal, we organized an action-research within…
Descriptors: Science Instruction, Teaching Methods, Animation, Films
Previous Page | Next Page »
Pages: 1 | 2