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Shu Chen; Xiaoting Liu; Norfarizah Mohd Bakhir; Yang Yu – Education and Information Technologies, 2024
This paper studies the effect of learning efficiency through various animations in conjunction with instructional teaching of traditional Intangible Cultural Heritage (ICH) crafts projects. The germane cognitive load (GCL) is defined as an investment in cognitive resources for schema development and automation. This study employs four…
Descriptors: Difficulty Level, Cognitive Processes, Schemata (Cognition), Cultural Background
Huang Lin; Sastra Laoakka – International Journal of Education and Literacy Studies, 2024
The objectives of this research are to study: (i) the history and development of knowledge of Yiwulv Mountain Manchu paper-cutting art, and (ii) the process of designing and developing digital media for learning about cultural heritage. This research used qualitative research methods. By studying documents and collecting field data by surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
Xiongjun Zhou; Yunxia Xiao; Mengxue Zheng; Zhijie Liang; Bo Sun; Juan Yang – Education and Information Technologies, 2024
A substantial amount of literature has shown that the input flooding and enhancement (Textual enhancement, TE) technique helps learners to perceive and acquire target features implicitly. Previous studies explored the efficacy of computer-assisted TE interventions in Second Language Acquisition with diverse techniques, but animation has not yet…
Descriptors: Foreign Countries, Second Language Learning, Elementary School Students, Animation
Na Ni; Zhongsheng He – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper mainly discusses the application of blending learning in animation teaching. Blending learning is a combination of traditional teaching mode and online teaching mode, which can provide students with more flexible and independent learning methods and improve teachers' teaching quality and teaching effect. This paper analyzes and…
Descriptors: Foreign Countries, Undergraduate Students, Blended Learning, Computer Uses in Education
Xuejia Zhu; Suebsiri Saelee – International Journal of Education and Literacy Studies, 2025
Wuxia culture has deep historical roots in traditional Chinese culture and is an important manifestation of the national spirit and social values. This study explores the cultural representation mechanism of Wuxia animation characters and analyzes their educational functions and communication paths. Current research on Wuxia animation is…
Descriptors: Cultural Influences, Asian Culture, Animation, Foreign Countries
Xin Bian; André Brown; Bruno Marques – International Journal of Art & Design Education, 2025
This article describes the motivation, aims, and consequent processes involved in designing an engaging and informative animated educational video that explains the historical exploitation of the Mount Dagushan iron ore mine in China. The mine is recognised as the deepest in China. It has been the source of raw material for the Anshan Steel…
Descriptors: Animation, Video Technology, Heritage Education, Instructional Materials
Yin, Jun; Duan, Jipeng; Huangliang, Jiecheng; Hu, Yinfeng; Zhang, Feng – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
The current study investigated whether the deep properties or shallow features of behaviors are implicitly expected to be consistent across members of highly entitative groups, by exploiting the notion that goals--as deep properties--and movements--as shallow features--can be dissociated in object-directed behaviors. Participants were asked to…
Descriptors: Group Dynamics, Behavior, Collectivism, Generalization
Jin, Jing; Wang, Cathy Yue – Children's Literature in Education, 2023
As a child god from Chinese legends, the figure of Nezha has a strong appeal to children, and his story has been adapted to various media. This article examines Nezha's image in three animated films, exploring how this figure has been altered to represent Chinese children and youth and symbolize their subjectivity. From a revolutionary hero to a…
Descriptors: Social Change, Social Systems, Asian Culture, Films
Hui Zhou; Hanxiyue Zhang; Angela Y. Xiao; Lei Yu; Kun Tang – Health Education & Behavior, 2024
Background: Preadolescents, who are in a transitional phase of development, may experience higher exposure to heterosexual interactions while facing higher risks regarding misinformation in sexual knowledge and unsafe engagement in sexual activities. There is a deficiency in the availability of qualified educators and age-appropriate teaching…
Descriptors: Animation, Sex Education, Preadolescents, Foreign Countries
Jie Lou – Interactive Learning Environments, 2024
Interactive learning environments provide a variety of instructional tools including educational graphics interchange format (GIF) and PowerPoint presentations which facilitate delivering stimulating and motivating lessons. This study examined the potentials of visual tools for grammatical development by administering GIFs as the educational…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Adolescents
Chi-Jung Sui; Sheng-Yi Hsiao; Shih-Chao Yeh; Pingping Zhao; Chun-Yen Chang; Jing Lin – Science Education, 2024
In this study, we aimed to characterize students' inquiry skill profiles and investigate whether students' gender, major, school location and type, and household registration are related to their inquiry skill profiles. By providing an animation-based activity, we engaged students in a scientific inquiry on the atmospheric chemistry of climate…
Descriptors: Science Process Skills, Inquiry, High School Students, Science Activities
Bin Jing; Jinrong Liu; Xue Gong; Yangli Zhang; Haojie Wang; Changcheng Wu – Interactive Learning Environments, 2024
An increasing number of MOOCs use learning videos featuring an instructor and slides, but there are few specific guidelines for the design of instructor images for these videos. A pedagogical agent (PA) is a kind of virtual instructor image in a learning video, and its image design is mostly guided by anthropomorphism. Our research attempts to…
Descriptors: Video Technology, Educational Technology, MOOCs, Imagery
Ye, Li; Su, Hanjun; Zhao, Jing; Hang, Yongxin – International Journal of Art & Design Education, 2021
At the beginning of 2020, the COVID-19 epidemic continued to spread and became a global pandemic. Affected by the epidemic, online teaching has become the new normal. As the main form of online education, multimedia learning has attracted more and more attention. The study of traditional patterns has always been a particularly important element of…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Art Education
Jun Dong – Research on Education and Media, 2024
The study aims to investigate the reform and innovation of teaching methodology for digital cinema and television animation majors. The rapid growth of the animation industry and the need for skilled professionals, along with the drawbacks of traditional teaching methods, emphasize the need for reform in the way animation majors are taught. This…
Descriptors: Teaching Methods, Instructional Innovation, Majors (Students), Film Study
Ruoyu Huang – ProQuest LLC, 2023
Growing up in the digital era, young children are exposed to numerous educational applications and programs, some with well-designed curricula and others focused more on entertainment or game-like qualities. With the increasing popularity of mobile language-learning applications among young children, this dissertation raises a crucial question: do…
Descriptors: Cartoons, Second Language Learning, Second Language Instruction, Animation
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