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Undheim, Marianne; Hoel, Trude – Journal of Early Childhood Literacy, 2023
This paper contributes to the contemporary focus on literacy and digital stories in early childhood education and care (ECEC) institutions. When a group of young children create an animated story together, they might collaborate, both with their peers and with their teacher. By drawing on social semiotic multimodal perspectives as the theoretical…
Descriptors: Early Childhood Education, Young Children, Kindergarten, Collaborative Writing
Østereng, Dag Øivind – Discourse and Communication for Sustainable Education, 2022
Elevkanalen is a web-based digital educational resource containing videos, animations, pictures, learning paths, texts, quizzes, and many features that meet the Norwegian authorities' requirements for adapted and inclusive learning issued by The Norwegian Directorate for Education and Training (UDIR). The interest of this paper is to examine how…
Descriptors: Video Technology, Phenomenology, Educational Resources, Web Sites
Undheim, Marianne; Jernes, Margrethe – European Early Childhood Education Research Journal, 2020
Digital technology is a central part of young children's everyday lives in most societies today. This paper contributes to current research by exploring two teachers' pedagogical strategies when creating digital stories together with groups of six kindergarten children (age 4-5). The study has a qualitative, multiple-case study design. The…
Descriptors: Educational Technology, Teaching Methods, Electronic Publishing, Kindergarten
Engeness, Irina – Research in Science & Technological Education, 2020
The study provides an insight into how teachers may facilitate students' group learning in science with digital technology, which was examined when Norwegian lower secondary school students engaged in learning concepts of mitosis and meiosis. Quantitative and qualitative analyses of the teacher's assistance draw on Galperin's conceptualisation of…
Descriptors: Science Instruction, Teacher Role, Teaching Methods, Educational Technology
Vangsnes, Vigdis; Gram Okland, Nils Tore; Krumsvik, Rune – Computers & Education, 2012
This article focuses on the didactical implications when commercial educational computer games are used in Norwegian kindergartens by analysing the dramaturgy and the didactics of one particular game and the game in use in a pedagogical context. Our justification for analysing the game by using dramaturgic theory is that we consider the game to be…
Descriptors: College Students, Computer Games, Preschool Children, Kindergarten
Henriksen, Ellen K.; Bungum, Berit; Angell, Carl; Tellefsen, Catherine W.; Frågåt, Thomas; Bøe, Maria Vetleseter – Physics Education, 2014
In this article, we discuss how quantum physics and relativity can be taught in upper secondary school, in ways that promote conceptual understanding and philosophical reflections. We present the ReleQuant project, in which web-based teaching modules have been developed. The modules address competence aims in the Norwegian national curriculum for…
Descriptors: Quantum Mechanics, Physics, Secondary School Science, Secondary School Curriculum
Mork, Sonja M. – Interactive Learning Environments, 2011
Information and communication technology (ICT) is a natural part of most people's everyday life, and has also been introduced in schools. Previous studies have tended to focus on issues related to competency of teachers and lack of computer technology in schools. Focus now seems to be moving towards studies that help us understand how ICT may be…
Descriptors: Foreign Countries, Electronic Learning, Computer Assisted Instruction, Animation
Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Brodahl, Cornelia; Oftedahl, Heidi – International Journal on E-Learning, 2012
This study investigated outsourcing of the development of visual, animated and interactive learning objects for mathematics education by a Norwegian university to software vendors in China. It sought to understand the challenges in this outsourcing engagement and competences needed to meet the challenges. The authors tested outsourcing strategies…
Descriptors: Foreign Countries, Systems Development, Multimedia Instruction, Computer Games
Gynnild, Vidar; Myrhaug, Dag; Pettersen, Bjornar – European Journal of Engineering Education, 2007
The purpose of the current article is to examine the impact of laboratory demonstrations and computer visualizations on learning in a third-year fluid mechanics course at Norwegian University of Science and Technology (NTNU). As a first step, on entering the course, students were exposed to a laboratory demonstration focusing on the nature of…
Descriptors: Mathematical Formulas, Mechanics (Physics), Case Studies, Laboratory Experiments
Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers