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Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
Mohammad Mahdi Amanzadeh – ProQuest LLC, 2022
The overarching theme of this research project is to build a machine-accessible and mathematically precise abstraction of human body movement through experiments in programming an articulated puppet that imitates the human body structure and mobility within a "Real-Time Interactive Computer Animation" (RTICA). Human movement has been the…
Descriptors: Motion, Human Body, Programming, Man Machine Systems
Koichi Sato – ProQuest LLC, 2022
As part of the project to create short skit-based movies for teaching English vocabulary words, 3 styles of videos were created -- (a) animation movies with animated 3D characters with text-to-speech voices (anime TTS), (b) animation movies with animated 3D characters with human voices (anime HV), and (c) live-action movies with human actors…
Descriptors: Video Technology, Vocabulary, Animation, Films
Elizabeth C. Bell – ProQuest LLC, 2024
This study aimed to determine if the T3 framework for technology in education impacts students' vocabulary learning, oral language, and reading comprehension, specifically for students labeled as English Language Learners (ELLs). Students were asked to learn two root words a week for four weeks. During each instructional week, students were asked…
Descriptors: Social Justice, Vocabulary Development, Technology Uses in Education, Oral Language
Ruoyu Huang – ProQuest LLC, 2023
Growing up in the digital era, young children are exposed to numerous educational applications and programs, some with well-designed curricula and others focused more on entertainment or game-like qualities. With the increasing popularity of mobile language-learning applications among young children, this dissertation raises a crucial question: do…
Descriptors: Cartoons, Second Language Learning, Second Language Instruction, Animation
Seyedeh Azin Sanjari Pirmahaleh – ProQuest LLC, 2019
The purpose of this study was to explore students' mathematical practices while working on modeling problems using 3 interactive computer simulations. Three fifth grade students' interactions with computer-based modeling simulation were examined to identify how children defined and prioritized and coordinated variables and parameters in…
Descriptors: Mathematics Instruction, Mathematical Models, Computer Simulation, Grade 5
Kappagantula, Sri Rama Kartheek – ProQuest LLC, 2018
The presence of Animated Pedagogical Agents (APAs) in education is increasing day-by-day. They are being used in online courses as well as research studies. Therefore, there is a need to study ways in which lectures can quickly be created using APAs. Gestures are an inseparable part of an APA's communication with users. Gestures generated…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Nonverbal Communication
Staton, Torri Allyce – ProQuest LLC, 2019
Black consumers watch and stream television at a higher percentage than any other demographic. Research has shown that presence of Black teachers, administrators, and school officials has positively influenced Black students' academic success. Research on how Black students understand and connect to portrayals of Blackness is needed in order to…
Descriptors: Undergraduate Students, Academic Achievement, Social Media, Females
Jawad, Hadeel Mohammed – ProQuest LLC, 2018
As oil is the fuel of the industrial society, software is the fuel of our current information society. According to the Bureau of Labor Statistics, there will be more demand for computing jobs in the future. By 2024, more than one million computing jobs will be available. Statistics show that there is more demand for computing jobs than there is a…
Descriptors: Art, Animation, High School Students, Student Interests
Edward Paul Getman – Online Submission, 2020
Despite calls for engaging assessments targeting young language learners (YLLs) between 8 and 13 years old, what makes assessment tasks engaging and how such task characteristics affect measurement quality have not been well studied empirically. Furthermore, there has been a dearth of validity research about technology-enhanced speaking tests for…
Descriptors: English (Second Language), Language Tests, Second Language Learning, Learner Engagement
Drobisz, Jack – ProQuest LLC, 2017
This research examined how four different animated pedagogical agent implementations, which focus on perceptual and inquiry arousal conditions of attention as defined in Keller's ARCS model of motivational design (Keller, 2009), impact English language learners' situational interest, cognitive load, and reading comprehension in online readings…
Descriptors: Second Language Learning, English (Second Language), Teaching Methods, Animation
Clayton, Rodney L. – ProQuest LLC, 2016
Research is not clear on how to address the difficulty students have conceptualizing geologic processes and phenomena. This study investigated how animations coupled with seductive details effect learners' situational interest and emotions. A quantitative quasi-experimental study employing an independent-measures factorial design was used. The…
Descriptors: Animation, Geology, Science Instruction, Statistical Analysis
Frye, Sheila K. – ProQuest LLC, 2014
This study examined how the interactive features of eBooks affect comprehension, the behaviors that participants engage in during the Read-to-Me and Read-and-Play reading modes, and the affordances and constraints of these reading modes. A repeated measures design was used to analyze the reading behaviors of 30 second grade, lower-level readers…
Descriptors: Electronic Publishing, Books, Reader Text Relationship, Reading Comprehension
Bendus, Maryana – ProQuest LLC, 2012
This work deals with a number of issues relating to the multifaceted phenomenon of audiovisual translation. The primary concern of the dissertation is with the evaluation of translation strategies of extralinguistic culture-bound references, in particular, in films dubbed from English (as the source language) into Ukrainian (as the target…
Descriptors: Translation, Ukrainian, Cultural Influences, Semiotics
Virk, Satyugjit Singh – ProQuest LLC, 2013
Previous cognitive models of memory have not comprehensively taken into account the internal cognitive load of chunking isolated information and have emphasized the external cognitive load of visual presentation only. Under the Virk Long Term Working Memory Multimedia Model of cognitive load, drawing from the Cowan model, students presented with…
Descriptors: STEM Education, Knowledge Representation, Visualization, Cognitive Processes