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Showing 1 to 15 of 36 results Save | Export
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Robertson, Laura; Lamie, Catherine; Moran, Renee; Tai, Chih-Che – Science and Children, 2021
This article describes a project that integrates English Language Arts (ELA) and coding into environmental science. For this project, students researched science content about human impact on the environment, communicated their findings through a traditionally formatted narrative story, and then used a coding program called Scratch to create an…
Descriptors: Environmental Education, Science Instruction, Language Arts, Coding
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McKinney, Charles, IV. – English Teaching Forum, 2018
Dvolver is a free moviemaking platform that allows users to employ animated characters to develop fun, concise scripts in a digital format. The author and a co-teacher created a 45-minute lesson plan for teaching students at the upper-beginner and lower-intermediate skill levels. The purpose of this article is to describe the utility of Dvolver…
Descriptors: Experiential Learning, Student Developed Materials, Film Production, Scripts
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Kin, Ng Hong; Ling, Tan Aik – Teaching Science, 2016
The concept of specificity of enzyme action can potentially be abstract for some students as they fail to appreciate how the three-dimensional configuration of enzymes and the active sites confer perfect fit for specific substrates. In science text books, the specificity of enzyme-substrate binding is typically likened to the action of a lock and…
Descriptors: Science Instruction, Scientific Concepts, Teaching Methods, Models
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Eisler, Alexandra; Avellino, Lia; Chilcoat, Deborah; Schlanger, Karen – American Journal of Sexuality Education, 2016
The "Keep It Simple" package, which includes a short animated film (available online for streaming or download), a lesson plan, and supporting materials, was designed to be used with adolescents ages 15-19 to empower them to seek sexual and reproductive health care, and emphasize the availability of long-acting reversible contraception…
Descriptors: Health Services, Access to Health Care, Adolescent Attitudes, Health Education
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Hansen, Alexandria Killian; Iveland, Ashley; Harlow, Danielle Boyd; Dwyer, Hilary; Franklin, Diana – Science and Children, 2015
As science teachers continue preparing for implementation of the "Next Generation Science Standards," one recommendation is to use computer programming as a promising context to efficiently integrate science and engineering. In this article, a interdisciplinary team of educational researchers and computer scientists describe how to use…
Descriptors: Animation, Programming, Integrated Curriculum, Science Education
McKeown, Sally; McGlashon, Angela – Routledge, Taylor & Francis Group, 2012
This practical teachers' guide will help you to unlock the enormous potential of new technology in order to enhance pupils' learning, particularly for young people with additional needs. Written by two of the UK's leading technology experts, this new resource will enable you to use ICT effectively to make lessons more accessible, motivating and…
Descriptors: Inclusion, Mainstreaming, Educational Technology, Technology Integration
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Wolf, Camilla – School Arts, 1981
The zoetrope, ancestor of the motion picture, is a spinning cylinder in which a strip of drawings take on movement. This article provides instructions for building this device and outlines an animation project for third- through seventh-graders. (SJL)
Descriptors: Animation, Art Activities, Guidelines, Intermediate Grades
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Levin, Pamela L. – School Arts, 1982
Describes a sixth grade animated filmmaking project. Students researched tasks involved in filmmaking, developed a script, and worked on illustration and film production techniques. (AM)
Descriptors: Animation, Art Activities, Art Education, Film Production
Coleman, Stephen F. – Teaching Political Science, 1983
Ten elements and techniques which can be used very effectively in a college level political science course are animation and enthusiasm; costumes; skits; motion; humor; perks; personality and mood changes; voices, puppets, and imitations; the personalization of material; and state of mind. (RM)
Descriptors: Animation, Dramatics, Higher Education, Humor
Bailes, Lee – G/C/T, 1980
Aspects covered include introducing the equipment, planning the movie, shooting the picture, editing the film, recording the sound track, and presenting the finished film to an audience. The steps involved in making an animated film are also outlined. (DLS)
Descriptors: Animation, Creative Activities, Creative Development, Creativity
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Borron, Roberta – American Annals of the Deaf, 1980
The article provides teachers of elementary students with suggestions for incorporating the Super 8 movie camera in the classroom and for teaching simple filmmaking techniques as animation and special effects. (CL)
Descriptors: Animation, Class Activities, Classroom Techniques, Elementary Education
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Folino, Virginia R. – School Arts, 1979
Describes a simple process for making an animated film by moving sand patterns on a lighted surface. (SJL)
Descriptors: Animation, Art Education, Elementary Education, Film Production
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Bartelme, Margaret – School Arts, 1982
Presents background and directions for an elementary-level activity combining art and language in which students study verbs and animation techniques. To understand how verbs suggest the passage of time, students visualize action sequences. (AM)
Descriptors: Animation, Art Activities, Art Education, Elementary Education
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Howarth, John – Science Teacher, 2001
Advocates allowing students to create their own animated simulations as a better way of teaching scientific processes. (YDS)
Descriptors: Animation, Computer Software, Computer Uses in Education, Creativity
McCoy, Leah P.; Kreiger, Lisa W. – 1988
This reinforcement activity has been used by students from the elementary school level to the graduate school level who possess intermediate level ability in programming Logo. The activity, which consists of writing Logo programs that animate an object, can have several positive effects as it: (1) helps develop problem-solving skills; (2)…
Descriptors: Animation, Computer Software, Elementary Secondary Education, Higher Education
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