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Showing 1 to 15 of 17 results Save | Export
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Vogt, Andrea; Babel, Franziska; Hock, Philipp; Baumann, Martin; Seufert, Tina – British Journal of Educational Technology, 2021
Presenting a pictorial representation followed by a textual representation supports learners to build a coherent mental model. Providing an elaboration prompt stimulates learners to process the learning content semantically. Hence, combining both approaches might result in synergetic effects as both foster mental model development, which could be…
Descriptors: Computer Simulation, Schemata (Cognition), Pictorial Stimuli, Auditory Stimuli
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Paula Lehane; Darina Scully; Michael O'Leary – British Journal of Educational Technology, 2024
The use of animations and images in technology-based assessments (TBAs) represents a significant change in assessment design. To ensure that appropriate inferences can be drawn from assessments that use multimedia stimuli, their impact on test-taker performance and behaviour must be investigated. To achieve this, an experiment was conducted with…
Descriptors: Multimedia Materials, Animation, Computer Assisted Testing, Technology Uses in Education
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Liu, Tzu-Chien; Lin, Yi-Chun; Hsu, Chih-Yi; Hsu, Chung-Yuan; Paas, Fred – British Journal of Educational Technology, 2021
Although a modality effect indicating better learning from an animation with spoken learning guidance than from an animation with written learning guidance has often been found in research on learning from animation, the effect has hardly been investigated for learning from computer simulation. This study examined the interaction effects between…
Descriptors: Electronic Learning, Animation, Computer Simulation, Multimedia Materials
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Garrett, Nathan – British Journal of Educational Technology, 2021
Segmentation reduces learners' cognitive load by inserting system-controlled pauses into instructional animations and video. However, many previous studies focus on conceptual knowledge, and do not allow users control over the pacing of instruction. This two-part experiment attempted to validate segmentation in the context of procedural software…
Descriptors: Cognitive Processes, Difficulty Level, Intervals, Animation
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Richards, Deborah; Dignum, Virginia – British Journal of Educational Technology, 2019
Pedagogical Agents (PAs) that would guide interactions in intelligent learning environments were envisioned two decades ago. These early animated characters had been shown to deliver learning benefits. However, little was understood regarding what aspects were beneficial for learning and what sort of learning PAs were suitable for. This article…
Descriptors: Ethics, Interaction, Animation, Technology Uses in Education
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Fleer, Marilyn – British Journal of Educational Technology, 2018
There is increasing recognition of digital childhoods [Danby, S., Fleer, M., Davidson, C., & Hatzigianni, M. (Eds.). (2018). "Digital childhood." Amsterdam: Springer] and a corresponding body of research into young child's engagement with digital devices across a broad range of contexts [Marsh, J. A., Plowman, L., Yamada-Rice, D.,…
Descriptors: Animation, Information Technology, Computer Oriented Programs, Play
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Dohn, Niels Bonderup – British Journal of Educational Technology, 2020
The ability to code computer programs is considered an important part of literacy in today's society. This paper reports from a case study in two sixth-grade classes where Scratch coding was part of six mathematics lessons. The aim of the study was to investigate how Scratch coding affected students' interest development in coding and in…
Descriptors: Coding, Secondary School Students, Mathematics Instruction, Student Interests
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Bowman, Catherine D. D. – British Journal of Educational Technology, 2012
Animated pedagogical agents (APAs) have the potential to provide one-on-one, just-in-time instruction, guidance or mentoring in classrooms where such individualized human interactions may be infeasible. Much current APA research focuses on a wide range of design variables tested with small samples or in laboratory settings, while overlooking…
Descriptors: Control Groups, Experimental Groups, Science Curriculum, Middle School Students
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Samur, Yavuz – British Journal of Educational Technology, 2012
This study was designed to examine the effect of the redundancy principle in a multimedia presentation constructed for foreign language vocabulary learning on undergraduate students' retention. The underlying hypothesis of this study is that when the students are exposed to the material in multiple ways through animation, concurrent narration,…
Descriptors: Animation, Multimedia Instruction, Pretests Posttests, Quasiexperimental Design
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Adcock, Amy B.; Duggan, Molly H.; Watson, Ginger S.; Belfore, Lee A. – British Journal of Educational Technology, 2010
This paper describes an assessment of a web-based interview simulation designed to teach empathetic helping skills. The system includes an animated character acting as a client and responses designed to recreate a simulated role-play, a common assessment method used for teaching these skills. The purpose of this study was to determine whether…
Descriptors: Educational Technology, Electronic Learning, Internet, Web Based Instruction
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
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Adamo-Villani, Nicoletta; Beni, Gerardo – British Journal of Educational Technology, 2004
We present the design of a new 3D animation tool for self-teaching (signing and reading) finger spelling the first basic component in learning any sign language. We have designed a highly realistic hand with natural animation of the finger motions. Smoothness of motion (in real time) is achieved via programmable blending of animation segments. The…
Descriptors: Animation, Sign Language, Finger Spelling, Computer Assisted Instruction
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Parkash, Dharam; Mathur, Puja – British Journal of Educational Technology, 2001
Discusses a study that focused on assessing with children the story outline for developing an animated story about children's fear of the dark. Describes interviews and observations that showed children's reactions to fear of the dark and their response toward the planned visuals for the animation. (LRW)
Descriptors: Animation, Childhood Attitudes, Childrens Literature, Evaluation Methods
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Milheim, William D. – British Journal of Educational Technology, 1993
Provides a summary of research on the effectiveness of animation in computer-assisted learning, suggests guidelines and strategies for implementing animation for specific materials in both educational and training environments to assist instructional designers and developers, and includes examples for the strategies. (Contains 17 references.) (LRW)
Descriptors: Animation, Computer Assisted Instruction, Courseware, Guidelines
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Trushell, John; Maitland, Amanda – British Journal of Educational Technology, 2005
The use of interactive storybooks in the primary classroom has the potential to facilitate pupils reading, in small groups or individually. However, critics have expressed concern at the exposure of pupils to interactive storybooks. In particular, concern has been expressed that the interactive animations and sound effects in such storybooks may…
Descriptors: Computer Peripherals, Interactive Video, Elementary School Students, Computer Uses in Education
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