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Huang Lin; Sastra Laoakka – International Journal of Education and Literacy Studies, 2024
The objectives of this research are to study: (i) the history and development of knowledge of Yiwulv Mountain Manchu paper-cutting art, and (ii) the process of designing and developing digital media for learning about cultural heritage. This research used qualitative research methods. By studying documents and collecting field data by surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
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Rebecca K. Y. Lee; Bernard Y. N. Ng; Daisy M. H. Chen – Biochemistry and Molecular Biology Education, 2024
Electron transport chain and oxidative phosphorylation are always a challenging topic for students studying metabolism. We had adopted blended learning in metabolism teaching and evaluated the learning experiences of students. In this project, a pre-class learning aid the "Story Mode" and a post-class learning aid the "Revision…
Descriptors: Metabolism, Animation, Educational Technology, Visual Aids
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Michelle Cannon; Theo Bryer; Sara Hawley – Literacy, 2024
In this study, we reflect on our work with 10- and 11-year-olds in an inner London primary school developing a multimodal school play that integrated digital animation into a more conventionally structured Year 6 production. We are media literacy, drama and cultural studies researchers and teachers, arguing for more inclusive, holistic and…
Descriptors: Animation, Preadolescents, Elementary School Students, Urban Schools
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Shively, Kate; Taylor, Linda K. – International Journal of Early Years Education, 2023
This qualitative study explores how play informs the making process in a media arts environment. Drawing on Dewey's ([1938]1998). Concepts of experience, purpose, and freedom, we explore how play and making are employed in an out-of-school media arts environment. The purpose of this study is to examine one child's use of digital media in this…
Descriptors: Play, Art Activities, Tablet Computers, Photography
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Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
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Erdogan, Rumeysa; Saglam, Zeynep; Cetintav, Gulay; Karaoglan Yilmaz, Fatma Gizem – Smart Learning Environments, 2023
Like all sectors, the education sector has been negatively affected by the Covid-19 pandemic. Considering the decision to conduct face-to-face training in schools remotely, teachers had many difficulties in moving course content to the online platform. Teachers who perform robotic coding applications are looking for ways to do these activities…
Descriptors: COVID-19, Pandemics, Educational Technology, Online Courses
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Wang, Yi-Hsuan – Journal of Educational Computing Research, 2023
The study aimed to examine the learning effects of integrating various game elements into game-based learning materials to enhance learning for learners of different age groups. Two sets of game-based music learning materials were designed. The version with full game characteristics was developed with a narrative story, diverse game behaviors, and…
Descriptors: Gamification, Game Based Learning, Music Education, Program Effectiveness
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Kynigos, Chronis; Karavakou, Myrto – Digital Experiences in Mathematics Education, 2023
We investigate three 8th-grade students' mathematical meanings developed in the context of using linked representations to generate animations of figural models tuned in musical rhythm in "MaLT2," a programmable Turtle Geometry in 3D resource affording dynamic manipulation of variable values. We adopted a modified version of the UDGS…
Descriptors: Middle School Students, Grade 8, Computer Simulation, Mathematical Concepts
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Rianne van Dinther; Lesley de Putter; Birgit Pepin – Journal of Chemical Education, 2023
One way of triggering students' interest in chemistry is making chemistry education more meaningful. Four characteristics of meaningful chemistry education (MCE) were identified in projects that involved a redesign of curriculum materials: daily life context, the need-to-know principle, students' input, and the macro--micro connection. Chemistry…
Descriptors: Science Instruction, Chemistry, Computer Simulation, Educational Technology
Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
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Jitsupa, Jira; Nilsook, Prachyanun; Songsom, Nualsri; Siriprichayakorn, Revee; Yakeaw, Chontida – International Education Studies, 2022
The objectives of this research were 1) to synthesize the model of early childhood Imagineering for developing digital storytelling; 2) to establish the model of early childhood Imagineering for developing digital storytelling; 3) to evaluate the model of early childhood Imagineering for developing digital storytelling. The research methodology…
Descriptors: Models, Story Telling, Educational Technology, Technology Uses in Education
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Gede Suwardika; Agus Tatang Sopandi; I. Putu Oktap Indrawan; Kadek Masakazu – Asian Association of Open Universities Journal, 2024
Purpose: In the era of Industry 4.0, the relevance of webinar tutorials, a form of distance learning, is paramount. These tutorials can catalyze self-regulated learning, critical thinking and communication skills, especially for prospective and in-service teachers pursuing higher education. This paper aims to develop a conceptual framework and…
Descriptors: Flipped Classroom, Animation, Self Management, Critical Thinking
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Sina Wardani Siregar; Dadang Sunendar; Nouval Nanola; Burhanudin – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The ability to convey messages through sounds is known as language skills, with listening skills being one of its most essential components. Listening skills are developed by children before they can speak, read, and write. However, these skills are often neglected, which affects other language skills. To improve students' listening skills, it's…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Listening Skills
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Zhu, Guangtian; Su, Xiaoling; Du, Juan; Chen, Qingwei; Xiong, Bolong; Chiang, Feng-Kuang – Interactive Learning Environments, 2023
Physics is a subject requiring strong logical thinking, and writing a problem-solving path according to logical thinking can enhance students' knowledge and problem-solving ability. The purpose of the study was to explore the effects of problem presentation of different scaffolds (MAPS or dynamic figures) on students' physical problem solving.…
Descriptors: Physics, Science Instruction, Problem Solving, Scaffolding (Teaching Technique)
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K. Ann Renninger; Maria Consuelo De Dios; Annie Fetter; Maeve R. Hogan; Moe Htet Kyaw; Ana G. Michels; Marina Nakayama; Richard Tchen; Stephen A. Weimar; Helena Werneck de Souza Dias; Feven Yared – Mathematics Teacher: Learning and Teaching PK-12, 2023
The authors share an online collaborative problem-solving activity that integrates support for students' developing conceptual understanding, focused engagement, and positive feelings of agency and identity.
Descriptors: Cooperative Learning, Problem Solving, Concept Formation, Educational Technology
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