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Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
Xiongjun Zhou; Yunxia Xiao; Mengxue Zheng; Zhijie Liang; Bo Sun; Juan Yang – Education and Information Technologies, 2024
A substantial amount of literature has shown that the input flooding and enhancement (Textual enhancement, TE) technique helps learners to perceive and acquire target features implicitly. Previous studies explored the efficacy of computer-assisted TE interventions in Second Language Acquisition with diverse techniques, but animation has not yet…
Descriptors: Foreign Countries, Second Language Learning, Elementary School Students, Animation
Alma Jahic Pettersson; Kristina Danielsson; Carl-Johan Rundgren – Research in Science Education, 2025
Previous research suggests that the use of metaphors in science education have both possibilities and challenges. In this study, we analyse the role of metaphors in meaning-making in the upper primary science classroom. We investigate the potential of metaphors about nutrient uptake occurring in classrooms in which an animation was used. To…
Descriptors: Science Education, Figurative Language, Language Usage, Teaching Methods
Abdullahi Yusuf; Norah Md Noor; Shamsudeen Bello – Education and Information Technologies, 2024
Studies examining students' learning behavior predominantly employed rich video data as their main source of information due to the limited knowledge of computer vision and deep learning algorithms. However, one of the challenges faced during such observation is the strenuous task of coding large amounts of video data through repeated viewings. In…
Descriptors: Learning Analytics, Student Behavior, Video Technology, Classification
Kao, Chia-Pin; Mou, Tsai-Yun – Interactive Learning Environments, 2023
The study investigated children's attitudes toward and impressions of a narrated stop-motion animation called "slowmation" and the relationship between the variables when learning with slowmation. An analogue scale and an ordinal scale were used respectively to collect children's learning attitude and learning impression data. A total of…
Descriptors: Preschool Education, Preschool Children, Childrens Attitudes, Animation
Feeley, Thomas Hugh; Keller, Maria; Kayler, Liise – Health Education & Behavior, 2023
This article meta-analyzed 21 studies that tested the effectiveness of animated videos in improving learning in clinical and nonclinical settings compared with standard education. Animation was defined as the use of moving objects that are typically drawn or simulated. Videos ranged from just over 2 min in duration to 16 min in duration in…
Descriptors: Video Technology, Patient Education, Meta Analysis, Animation
Yilmaz, Rabia M. – Interactive Learning Environments, 2023
In this study, the effects of using cueing with a narrator in animations on science learning and cognitive load level of elementary students have been revealed. For this purpose, a quantitative research design is used in the study. 223 third grade students, 124 of them are girls and 99 of them are boys, have formed the sample. The results show…
Descriptors: Cues, Animation, Educational Media, Learning Processes
Pires Pereira, Iris Susana; Campos, Ângela – Language and Education, 2023
This paper aims to contribute to the construction of multiliteracies pedagogy. We argue that the analysis of focalisation is an essential dimension in multiliteracies pedagogy aimed at promoting the development of critical analysis of multimodal narratives. Our point is sustained by a case study of focalisation in an animated narrative comprising…
Descriptors: Teaching Methods, Multiple Literacies, Case Studies, Refugees
Vogt, Andrea; Babel, Franziska; Hock, Philipp; Baumann, Martin; Seufert, Tina – British Journal of Educational Technology, 2021
Presenting a pictorial representation followed by a textual representation supports learners to build a coherent mental model. Providing an elaboration prompt stimulates learners to process the learning content semantically. Hence, combining both approaches might result in synergetic effects as both foster mental model development, which could be…
Descriptors: Computer Simulation, Schemata (Cognition), Pictorial Stimuli, Auditory Stimuli
Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
Ploetzner, Rolf; Berney, Sandra; Bétrancourt, Mireille – Journal of Computer Assisted Learning, 2020
In a systematic review, 194 studies on learning from animation were analysed. The analysis covers the learning domains, the representational characteristics of the animations, the assessed perceptual and cognitive achievements, and the assessment formats. Research on learning from animation focuses on assessing conceptual at the neglect of…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Processes
Gürbüzer, Sümeyra; Çite, Hakan; Alkis Küçükaydin, Mensure – International Journal of Modern Education Studies, 2022
The role and importance of technology applications in increasing the cognitive and affective learning of students have been accepted. For this reason, it has been considered important to use different materials and various educational technologies in the preparation of active learning environments. In this context, the effect of the use of the…
Descriptors: Elementary School Students, Grade 4, Social Studies, Student Attitudes
Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
Timothy Rosencrans; Ryan Jones; Daniel Griffin; India Loyd; Anna Grady; Mary Moon; Frederick Miller – Advances in Physiology Education, 2024
Medical students face challenging but important topics they must learn in short periods of time, such as autonomic pharmacology. Autonomic pharmacology is difficult in that it requires students to synthesize detailed anatomy, physiology, clinical reasoning, and pharmacology. The subject poses a challenge to learn as it is often introduced early in…
Descriptors: Pharmacology, Medical Students, Student Attitudes, Web Based Instruction
Østereng, Dag Øivind – Discourse and Communication for Sustainable Education, 2022
Elevkanalen is a web-based digital educational resource containing videos, animations, pictures, learning paths, texts, quizzes, and many features that meet the Norwegian authorities' requirements for adapted and inclusive learning issued by The Norwegian Directorate for Education and Training (UDIR). The interest of this paper is to examine how…
Descriptors: Video Technology, Phenomenology, Educational Resources, Web Sites