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Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
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Ibili, Emin; Sahin, Sami – Educational Research and Reviews, 2016
Among multimedia researches, contribution of cartoons to teaching process and academic achievement has often been examined. However, these technologies may have a slower and less effect since acceptance of them by users is affected by many factors. Therefore, it is extremely important to understand and reveal the factors which encourage teachers…
Descriptors: Cartoons, Elementary School Teachers, Teacher Behavior, Intention
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Guzel, Hatice – Educational Research and Reviews, 2016
The purpose of this research was to examine and compare the effect of teaching the brightness of lamps, which is a topic for grade 11 physics lesson, on student achievement and attitude according to the 5E model belonging to the constructivist learning theory and the traditional teaching method. The research was conducted on 62 11th grade students…
Descriptors: Foreign Countries, High School Students, Grade 11, Secondary School Science
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Schiff, William – American Journal of Psychology, 1973
The present study used simulated social interactions for purposes of control and attempted to distinguish and analyze the contributions of both stimulus and perceiver, rather than assuming at the outset that either would be relatively unimportant. (Author)
Descriptors: Animation, Cartoons, College Students, Deafness