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Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
Aidman, Amy – 1999
This study analyzed girls' reactions to Disney's animated feature film "Pocahontas" in light of conclusions drawn from a previous critical textual analysis of the movie. The research addressed three questions: (1) how do Disney's claims to creation of positive prosocial representations of women and Native Americans in the movie…
Descriptors: American Indians, Animation, Audience Response, Cartoons
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Anderson, Jonathan – 1990
Computer-based technologies are rapidly changing fundamental concepts about texts and how students interact with and learn from those texts. Early use of microcomputers included drill and practice work, tutorial programs, and word processing. In conjunction with information storage devices like magnetic and laser disc, the microcomputer has also…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Software Development
Rieber, Lloyd P.; And Others – 1989
The purpose of this study was to examine the effects of different levels of visual elaborations and practice on application learning of adults in a computer-based science lesson. A total of 141 university students participated in an introductory lesson covering Newtonian mechanics. Three levels of visual elaboration (static graphic, animated…
Descriptors: Analysis of Variance, Animation, Cognitive Style, College Students
Roy, Loriene, Comp. – 1997
Part of a larger report on the Four Directions Project, an American Indian technology innovation project, this section includes 10 "pathfinders" to locating information on learning and instructional technology resources. The pathfinders were designed by students in the Graduate School of Library and Information Science at the University…
Descriptors: American Indian Education, Animation, Computer Software, Educational Psychology
Alpert, Sherman R.; Grueneberg, Keith – 2001
A concept map is a graphical representation of a person's (student's) knowledge of a domain. Concept maps have been used in educational settings for some time and many computer-based implementations of interactive concept map building tools exist. These concept mapping tools often provide for a solely prepositional, primarily textual, knowledge…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs
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Kirsh, Steven J. – Teaching of Psychology, 1998
Describes a course on social and personality development in which students wrote term papers about 10 aspects of child and adolescent development depicted in an animated film of their choice. Students had to provide two examples of each aspect from the films. Student response to the assignment was generally favorable. (MJP)
Descriptors: Adolescent Development, Animation, Child Development, Content Analysis
Beasley, Augie E.; And Others – Book Report, 1988
This series of articles examines various aspects of audiovisual production. Topics discussed include production programs for teachers and students offered by school libraries; the use of thermal transparencies and filmstrips; animation techniques; slide shows; videotape productions; and mainstreaming special education students in media projects.…
Descriptors: Animation, Audiovisual Aids, Audiovisual Coordinators, Filmstrips
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Mayer, Richard E.; Anderson, Richard B. – Journal of Educational Psychology, 1991
In two experiments, 102 mechanically naive college students viewed an animation on bicycle tire pump operation with a verbal description before or during the animation or without description. Improved performance of those receiving description during the animation supports a dual-coding hypothesis of connections between visual and verbal stimuli.…
Descriptors: Animation, Coding, College Students, Comparative Analysis
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Spotts, John; Dwyer, Francis M. – International Journal of Instructional Media, 1996
Examines the instructional effects of computer graphics and rehearsal strategies on student achievement of different educational objectives. Participants were 63 college students. Results indicated that students who received textbook material complemented by specific computer graphics technologies achieved significantly higher scores than did…
Descriptors: Academic Achievement, Animation, College Students, Comparative Analysis
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Reed, Stephen K. – Educational Psychology Review, 2005
The Animation Tutor[TM] is a curriculum project that uses software to supplement instruction in courses such as intermediate algebra. Its purpose is to ground mathematical reasoning in concrete experiences through the use of interactive animation and the virtual manipulation of objects. This article summarizes how the project has progressed from…
Descriptors: Research Projects, Research and Development, Theory Practice Relationship, Animation
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Lin, Huifen; Chen, Tsuiping; Dwyer, Francis M. – Foreign Language Annals, 2006
The purpose of this experimental study was to compare the effects of using static visuals versus computer-generated animation to enhance learners' comprehension and retention of a content-based lesson in a computer-based learning environment for learning English as a foreign language (EFL). Fifty-eight students from two EFL reading sections were…
Descriptors: Foreign Countries, Computer Assisted Instruction, Animation, English (Second Language)
Lee, Sung Heum; Boling, Elizabeth – 1996
Screen designers for computer-mediated instruction (CMI) products must consider the motivational appeal of their designs. Although learners may be motivated to use CMI programs initially because of their novelty, this effect wears off and the instruction must stand on its own. Instructional screens must provide effective and efficient instruction,…
Descriptors: Aesthetic Values, Animation, Color, Computer Assisted Instruction
Kupsh, Joyce – 1995
Multimedia presentations are defined as the integration, control, and manipulation of text, art and graphics, photography, animation, audio, and video for presentations. This paper provides an overview of multimedia presentations, and examines how multimedia is being implemented through the Multimedia Design Center (MDC) at California State…
Descriptors: Animation, Audiovisual Aids, Computers, Education Courses
Rieber, Lloyd P.; Parmley, M. Wayne – 1992
The purpose of this study was to investigate the effects of interactive learning strategies in the form of visually-based, real-time computer simulations on inductive learning by adults in physical science. The subjects were 160 upperclass undergraduate students who were enrolled in an introductory computer education class. The computer based…
Descriptors: Adult Learning, Analysis of Variance, Animation, Computer Simulation
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