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Schneider, Joel; And Others – 1991
This report summarizes the mathematical and pedagogical content of the SQUARE ONE TV library after four seasons of production, relating that content to the series' three goals: (1) to promote positive attitudes toward, and enthusiasm for, mathematics; (2) to encourage the use and application of problem-solving processes; and (3) to present sound…
Descriptors: Animation, Content Analysis, Educational Games, Educational Objectives
Rieber, Lloyd P. – 1989
The purpose of this study was to examine the effects of animated instruction and levels of practice on application learning in a computer-based instructional (CBI) science lesson. A total of 119 fourth and fifth grade students participated in an introductory lesson covering Newton's Laws of Motion. Three levels of visual elaboration (static…
Descriptors: Analysis of Variance, Animation, Cognitive Style, Computer Assisted Instruction
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Moore, John W., Ed. – Journal of Chemical Education, 1987
Provides a series of short articles about various uses of computers and courseware in teaching chemistry. Addresses topics such as a programming utility for animation, an organic synthesis program, a program for the allocation of organic qualitative analysis of unknowns, color images of molecules, and enhancing spreadsheet capabilities. (TW)
Descriptors: Animation, Chemical Analysis, Chemistry, College Science
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Lilienfield, Lawrence S.; Broering, Naomi C. – Advances in Physiology Education, 1994
Describes the use of an interactive multimedia computer program in the study of cardiovascular physiology. Scores on tests given immediately after completion of a two-hour animation program on the Cardiac Cycle and Introduction to Electrocardiography were significantly higher than pretest scores. Students who used the computer program achieved…
Descriptors: Animation, Biological Sciences, Cardiovascular System, Case Studies
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Park, Ok-choon; Gittelman, Stuart S. – Educational Technology, Research and Development, 1992
Discussion of computer-based instruction and animation focuses on a study of undergraduates that investigated the effects of two computer-based instructional strategies, visual display and feedback type, on teaching how to troubleshoot electronic circuits. Time spent on various components of the program is also examined. (35 references) (LRW)
Descriptors: Analysis of Variance, Animation, Computer Assisted Instruction, Computer Graphics
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Algava, Alisa – Educational Leadership, 1999
A class of fourth-graders-turned-film-producers created an animated video about national parks. The experience helped students acquire academic skills and knowledge, use technology meaningfully, feel confident about themselves and their learning, value cooperation, understand the creative process, sustain a vision, and have fun in school. (MLH)
Descriptors: Active Learning, Animation, Basic Skills, Discovery Learning
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Linn, Marcia C.; Eylon, Bat-Sheva – Journal of Science Education and Technology, 2000
Contrasts spontaneous and reflective knowledge integration instruction delivered using a computer learning environment to enhance understanding of displaced volume. Distinguishes the impact of instruction on students who believed scientific phenomena are governed by principles (cohesive beliefs) versus students who believed that science is a…
Descriptors: Animation, Attitudes, Computer Software, Evaluation
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Tsui, Chi-Yan; Treagust, David – Journal of Biological Education, 2003
Over the past decades, genetics has remained a difficult topic in school science. This paper presents an interactive multimedia program, "BioLogica", used to teach Grade 10 (14- and 15-year-olds) Australian students about genetics. Over six weeks, the teacher used different representations in the teaching and engaged students in computer…
Descriptors: Foreign Countries, Student Attitudes, Computer Assisted Instruction, Genetics
Rieber, Lloyd P.; Hannafin, Michael J. – 1987
A study was carried out at Pennsylvania State University to examine the effects of both textual and computer animated orienting activities--i.e., mediators through which new information is presented to the learner--and practice on the application and problem solving skills of elementary school students. It was hypothesized that students provided…
Descriptors: Advance Organizers, Animation, Cognitive Processes, Computer Assisted Instruction
Barton, Dick – 2002
This presentation describes the student retention program designed at El Camino Community College (ECC) (California) with a soSHOWme grant. SoSHOWme is the title of a $20,000 Funds for Instructional Improvement grant awarded by the California State Chancellor's Office to measure the improvement of student retention of lecture information that has…
Descriptors: Animation, Cognitive Processes, Color, Community Colleges
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Thibodeau, Pete – T.H.E. Journal, 1997
Offers tips and techniques for authoring computer-based training and courseware products. Describes basic design concepts and points that pertain to individual components. Focuses specifically on the visual elements associated with the use of video, text, graphics, animation and interactivity in multimedia courseware. (AEF)
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics
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Kaljumagi, Eric A. – Journal of Computers in Mathematics and Science Teaching, 1992
Presents the results of a preliminary investigation into the feasibility of teachers constructing their own animations for the mathematics classroom using computer animation tools. Provides examples of animation constructed using "Ani ST" and "Mathematica" programs. Concludes that computer animation has potential to be a…
Descriptors: Algebra, Analytic Geometry, Animation, Computer Graphics
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Mayer, Richard E. – Journal of Educational Computing Research, 2003
A "science of e-learning" involves the scientific investigation of how people learn in electronic learning environments. Three elements of a science of e-learning are: a) "evidence"--a base of replicated findings from rigorous and appropriate research studies; b) "theory"--a research-based theory of how people learn in electronic learning…
Descriptors: Classroom Environment, Classroom Research, Learning Strategies, Learning Theories
Packard, Abbot L.; And Others – 1996
This paper uses the Brunwik theory of probabilistic functionalism as the backdrop for discussion of interrelationships between the individual learner and the design of computer-assisted instruction (CAI). This Brunswik learning model depicts the acquisition of knowledge as governed by the proximity of various cues and distractions. It is also…
Descriptors: Animation, Cognitive Style, Computer Assisted Instruction, Computer Graphics
Rynew, Arden – 1971
Filmmaking, when used to structure the activities of an art program, can become a tool to enrich the educational environment, to detect and observe all types of physical phenomena, and to extend the limits of observation. Designed to stimulate filmmaking in the elementary school, this handbook documents an approach to adding filmmaking to a…
Descriptors: Acoustics, Animation, Art Activities, Art Education
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