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Cooper, Joel; Stone, Jeff – Journal of Educational Computing Research, 1996
Examines the effects of group gender composition and the use of nonverbal computer mediated communication on performance and motivation following a biology lesson which used a computer image of a human face. Subjects were boys and girls ages 10 to 15. Findings indicate that anxiety had opposite effects for boys and girls when the computer-animated…
Descriptors: Animation, Biology, Computer Anxiety, Computer Assisted Instruction
Mukti, Norhayati Abd; Hwa, Siew Pei – Educational Technology & Society, 2004
The field of education is faced with various new challenges in meeting the demands of teaching and learning for the 21st century. One of the new challenges is the call for the integration of ICT (Information and communication technologies) in teaching and learning as an alternative mode of instruction delivery. Multimedia technology for instance,…
Descriptors: Learning Modules, Moral Values, Educational Technology, Multimedia Instruction
Dorner, Ralph; Schafer, Arno; Elcacho, Colette; Luckas, Volker – 1998
This paper shows how World Wide Web-based technology using VRML (Virtual Reality Modeling Language) can be applied in an industrial education and training context. Following an introduction to the importance of lifelong learning and training in industry, the state of the art of VRML is discussed, including its features and integration into the Web…
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Oriented Programs
Elberg, H. H. – 1969
A detailed account is given in this paper of the procedures and the equipment used in producing six computer-animated instructional movies. First, the sequence of events were described in a script, which, together with the analytical expressions that were dealt with, formed the basis of a program. Then, the program was run on a computer and the…
Descriptors: Analog Computers, Animation, Computer Graphics, Computer Oriented Programs

Chanlin, Lih-Juan – International Journal of Instructional Media, 1997
This study examined: (1) the effectiveness of integrating verbal elaboration (metaphors) and different visual presentation strategies (still and animated graphics) in learning biotechnology concepts; (2) whether the use of verbal elaboration with different visual presentation strategies facilitates cognitive processes; and (3) how students employ…
Descriptors: Animation, Biotechnology, Cognitive Processes, College Students
Shaw, Rebecca; Lewis, Vicky – Journal of Research in Special Educational Needs, 2005
This project aimed to examine whether the use of computers could have a positive impact on the performance of academic tasks and their behaviour whilst completing them of children with ADHD. This small exploratory study therefore investigated the impact of the use of a laptop computer, with and without stimulating animations and features…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Student Behavior, Attention Deficit Hyperactivity Disorder
Levitan, Eli L. – 1970
Those engaged in any aspect of the production of motion pictures, television program material, or videotape presentations will find in this guide facts on the materials, equipment, processes, and techniques used in production. The entries are arranged alphabetically and describe, in language which is as non-technical as possible, the processes and…
Descriptors: Animation, Audio Equipment, Color, Commercial Television
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
Descriptors: Animation, Computer Graphics, Computer Simulation, Computer Software Reviews
Cross, Linda – Learning & Leading with Technology, 1995
Describes an eighth grade computer literacy course in which students used spreadsheet programs to illustrate statistics for classroom presentations. Discusses the use of color and animation in graphs, and the value of active participation using technology to increase student motivation, retention, and self-expression. (AEF)
Descriptors: Animation, Class Activities, Color, Computer Graphics
Boucheix, Jean-Michel; Guignard, Helene – European Journal of Psychology of Education, 2005
We study the comprehension of a multimedia technical document about gear functioning by young pupils. The research is focused on the effect of three factors on the construction of a mental model: illustration format (animated versus static) signaling cues (presence versus absence) learner-control of information delivery (three rhythms of…
Descriptors: Prior Learning, Students, Research Methodology, Memory
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games
ChanLin, Lih-Juan; Chan, Kung-Chi – 1996
This study explores the instructional impact of using computer multimedia to integrate metaphorical verbal information into graphical representations of biotechnology concepts. The combination of text and graphics into a single metaphor makes concepts dual-coded, and therefore more comprehensible and memorable for the student. Visual stimuli help…
Descriptors: Animation, Biotechnology, College Students, Computer Graphics
Schneider, Joel; And Others – 1993
This report summarizes the mathematical and pedagogical content of the 230 programs in the SQUARE ONE TV library after five seasons of production, relating that content to the three goals of the series: (1) to promote positive attitudes toward, and enthusiasm for, mathematics; (2) to encourage the use and application of problem-solving processes;…
Descriptors: Animation, Content Analysis, Educational Games, Educational Objectives
Amelio, Ralph J. – 1971
Guiding the student to see for himself and extend his senses so that he is aware of his world, of others, and of himself should be a major goal in film study. This book describes a two semester film study course which was designed to accomplish this goal for high school and college students. The first chapter establishes a rationale for film…
Descriptors: Acting, Adolescents, American History, Animation
Wang, Shiang-Kwei – Journal of Interactive Online Learning, 2006
Online learning courses are generally text-based. Particularly for students who are learning multimedia skills, these courses can be problematic because demonstration and hands-on activities are important in the field of multimedia authoring. This study uses action research techniques and describes the application of onscreen-action-capture…
Descriptors: Online Courses, Experiential Learning, Technology Uses in Education, Action Research