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Ünlü, Emre; Diken, Ibrahim Halil – International Technology and Education Journal, 2022
The prerequisite for teaching many skills and behaviors to children with intellectual disabilities is that the child has acquired the basic concepts. Teaching concepts plays a very active role in the independence of the child with intellectual disabilities and in the acquisition of higher level skills that they will learn in the future. The…
Descriptors: Students with Disabilities, Intellectual Disability, Educational Technology, Technology Uses in Education
Falomo Bernarduzzi, Lidia; Bernardi, Ester Maria; Ferrari, Alberto; Garbarino, Maria Carla; Vai, Andrea – Science & Education, 2021
The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented…
Descriptors: Foreign Countries, Colleges, Museums, History
Budach, Gabriele; Efremov, Dimitri; Loghin, Daniela; Sharoyan, Gohar – Canadian Modern Language Review, 2021
This article explores what happens when humans, objects, and digital technology collaborate in creating a short stop-motion film. It investigates how animation making as a hugely repetitive mechanical process interlinks with language, communication, and learning, and how it can affect our responsiveness and readiness to communicate. The article…
Descriptors: Animation, Learning Processes, Second Language Learning, Second Language Instruction
Çakiroglu, Ünal; Aydin, Merve; Özkan, Adem; Turan, Seyma; Cihan, Asli – Education and Information Technologies, 2021
This paper reports on a study aiming at examining the effects of virtual reality and animations on students' perceived learning. The study was conducted as an exploratory case study in virtual reality-based and animation-based environments. Participants were 12, 4th grade elementary school students enrolled at a public Science and Art Center. The…
Descriptors: Computer Simulation, Animation, Grade 4, Elementary School Students
van der Meij, Hans; Draijer, Eva – Journal of Educational Multimedia and Hypermedia, 2021
The present study compared a Whiteboard animation with a PowerPoint slideshow. A presentation in each style was analysed in detail for compliance to Mayer's (2014) twelve multimedia principles and Kosslyn, Kievit, Russel and Shephard's (2012) eight cognitive communication principles. An experiment is reported that compared the effects of each…
Descriptors: Visual Aids, Educational Equipment, Interactive Video, Animation
Arslan-Ari, Ismahan; Crooks, Steven M.; Ari, Fatih – Journal of Science Education and Technology, 2020
This study explored the effects of prior knowledge and cueing on the learning (retention, transfer, and matching) and mental effort of learners who studied an instructional animation with accompanying narration about photosynthesis. A 4 × 2 between-subjects factorial design with four levels of cueing (no cueing, label cueing, picture cueing, and…
Descriptors: Cues, Animation, Prior Learning, Retention (Psychology)
Özcan, Muhammet; Yavuz, Serdar – African Educational Research Journal, 2020
The aim of this study is to examine graduate level theses that focus on digital content and completed between 1989 and 2019 in Turkey. Examination of the theses with the specified categories will show us their purpose and scope and which result has been achieved. We believe that this study will shed light on researchers to show how the trends…
Descriptors: Foreign Countries, Graduate Study, Theses, Electronic Publishing
Zheng, Hua; Ding, Lu; Lu, Zhenqiu; Branch, Robert Maribe – TechTrends: Linking Research and Practice to Improve Learning, 2020
This exploratory study examined the motivational effects of an instructional method that involved students in the rubric development on animation instruction. Drawing upon Keller's ARCS motivation model, this study compared student motivation regarding attention (A), relevance (R), confidence (C), and satisfaction (S) towards animation instruction…
Descriptors: Student Motivation, Teaching Methods, Animation, Scoring Rubrics
Zahra Sadat Roozafzai; Parisa Zaeri – International Online Journal of Primary Education, 2025
Earth science concepts can be challenging for children to grasp due to their abstract nature. This study explores the potential of 3D computer animation as an engaging and effective medium to communicate various earth science processes to young learners. By creating age-appropriate, scientifically accurate visualizations of geological features and…
Descriptors: Earth Science, Scientific Concepts, Comprehension, Animation
Kenna, Joshua L.; Waters, Stewart – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2017
Geography is a fun and exciting discipline involving the interrogation of place and space. Film is a powerful and meaningful tool, which also transmits perceptions of place and space. Therefore, this article builds a rationale for utilizing film in the teaching of geography, particularly animated film. Next, it discusses two classroom-tested…
Descriptors: Geography, Films, Social Studies, Teaching Methods
Fatma Bayraktaroglu; Tugce Akyol – Problems of Education in the 21st Century, 2024
It is considered necessary to support the participation of children socially, and media tools having a significant effect on individuals today should reflect child participation. The aim of this study was to examine the right to participate in cartoons prepared for primary school children. The study was conducted with a descriptive survey model.…
Descriptors: Foreign Countries, Cartoons, Animation, Childrens Television
Austin, Christine K.; Kosko, Karl W. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
This preliminary study explored how many representations of standard videos, animations/comics, and 360 videos are being used in mathematics methods courses to teach future teachers. Drawing on knowledge from prior studies on standard videos, this study aimed to address the gaps in literature to encompass other representations that are being…
Descriptors: Video Technology, Mathematics Instruction, Animation, Cartoons
Attard, Robert; Cremona, George – Education 3-13, 2022
This paper presents ways in which animated cartoons influence primary school children's views of social reality based on students' relationships with these characters and their perception of these characters as being 'real'. For this purpose, a mixed methods approach was adopted, in which 9/10-year-old Maltese primary school children were provided…
Descriptors: Foreign Countries, Elementary School Students, Cartoons, Animation
Turkay, Selen – Australasian Journal of Educational Technology, 2022
Despite the widespread use of whiteboard animations in both academic and informal settings, little evidence exists about their efficacy and impact on learner experiences, especially in non-STEM fields such as the social sciences. This study examined the effects of whiteboard animations against three other instructional formats on comprehension,…
Descriptors: Social Sciences, Teaching Methods, Lecture Method, Video Technology
Segaran, Kogilathah; Mohamad Ali, Ahmad Zamzuri; Hoe, Tan Wee – E-Learning and Digital Media, 2021
Virtual learning companions, such as avatars, have shown significant potential in assisting learners--particularly in the Digital Game-Based Learning (DGBL) condition. Since there are many avatar design approaches which can be utilized in DGBL, questions arise on which type of these are most preferred by learners. Mainly, in ensuring that the…
Descriptors: Design, Educational Games, Computer Games, Computer Simulation