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Miranda Karjagdi Çolak – English Teaching: Practice and Critique, 2024
Purpose: This study investigates the effect of digital multimodal composing (DMC) on student motivation and literacy in English as a Foreign Language (EFL) contexts. It explores how students engaged in creating digital animations to respond to literary texts and the implications for integrating DMC into traditional literacy practices. Grounded in…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Digital Literacy
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Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
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Jennifer G. Cromley; Runzhi Chen – Grantee Submission, 2024
Visual displays, such as illustrated web pages, animations, and simulations, can both aid and pose challenges for learners. The first generation of educational research on visuals focused on the basic processes underlying comprehension. A second generation of research tested various instructional supports for visual displays, and this research was…
Descriptors: Literature Reviews, Educational Research, Visual Aids, Outcomes of Education
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Yin, Jun; Duan, Jipeng; Huangliang, Jiecheng; Hu, Yinfeng; Zhang, Feng – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
The current study investigated whether the deep properties or shallow features of behaviors are implicitly expected to be consistent across members of highly entitative groups, by exploiting the notion that goals--as deep properties--and movements--as shallow features--can be dissociated in object-directed behaviors. Participants were asked to…
Descriptors: Group Dynamics, Behavior, Collectivism, Generalization
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Suzannie K. Y. Leung; Joseph Wu; Jenny Wanyi Li; Yung Lam; Oi-Lam Ng – Early Childhood Education Journal, 2025
Educators and researchers are becoming interested in cultivating computational thinking (CT). However, in the Hong Kong context, CT-related studies regarding young children are rarely found. The present study aimed to use an unplugged digital arts activity to examine the CT concepts that children performed and document their CT developmental…
Descriptors: Foreign Countries, Computation, Thinking Skills, Young Children
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Michael R. Brudzinski; Thomas F. Shipley; Joy Ham – Journal of Geoscience Education, 2025
Recent studies have identified an incomplete student understanding of how elastic rebound causes earthquakes. We hypothesized that realistic imaging of spatial patterns in ground motions over the course of the earthquake cycle would improve student understanding. Incorporating spatial change information in the form of both motion vectors and…
Descriptors: Natural Disasters, Concept Formation, Geographic Information Systems, Undergraduate Students
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Torun, Berkay; Karakurt, Serdar; Aydin, Taha Bilal; Altunel, Yusuf – Turkish Online Journal of Educational Technology - TOJET, 2021
In this paper we present the result of our work on implementation of an interactive environment that can be used to develop adaptive games with animating characters. The environment is designed to run in design and run mode, whereas certain design mode characteristics are still applicable in run mode so that the player can enhance the game and…
Descriptors: Educational Games, Instructional Design, Computer Games, Computer Simulation
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Wikandari, Rachma; Putro, Andika Wicaksono; Suroto, Dian Anggraini; Purwandari, Fiametta Ayu; Setyaningsih, Widiastuti – Journal of Chemical Education, 2021
The electron transport chain (ETC) is a challenging topic due to the complexity of the reaction that occurs at the molecular level because the students cannot directly interact with the reaction at this level. The use of animated video and flipped learning in improving student understanding of this topic was evaluated. The students were randomly…
Descriptors: Flipped Classroom, Animation, Video Technology, College Freshmen
Bridgewater, Enrica E.; Menendez, David; Rosengren, Karl S. – Grantee Submission, 2021
We present three studies examining death in children's animated films. Study 1 is a content analysis of 49 films. We found that death is often portrayed in films, but many deaths occurred off-screen. Deaths were mostly portrayed in a biologically accurate manner, but some films portrayed biological misconceptions. Study 2 (n = 433) reports on…
Descriptors: Death, Animation, Films, Parent Child Relationship
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Jin, Jing; Wang, Cathy Yue – Children's Literature in Education, 2023
As a child god from Chinese legends, the figure of Nezha has a strong appeal to children, and his story has been adapted to various media. This article examines Nezha's image in three animated films, exploring how this figure has been altered to represent Chinese children and youth and symbolize their subjectivity. From a revolutionary hero to a…
Descriptors: Social Change, Social Systems, Asian Culture, Films
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Erdogan, Rumeysa; Saglam, Zeynep; Cetintav, Gulay; Karaoglan Yilmaz, Fatma Gizem – Smart Learning Environments, 2023
Like all sectors, the education sector has been negatively affected by the Covid-19 pandemic. Considering the decision to conduct face-to-face training in schools remotely, teachers had many difficulties in moving course content to the online platform. Teachers who perform robotic coding applications are looking for ways to do these activities…
Descriptors: COVID-19, Pandemics, Educational Technology, Online Courses
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Jones, Steven R.; Long, Nicholas E.; Becnel, Jeremy J. – Research in Mathematics Education, 2023
Virtual reality (VR) research in mathematics education has centred largely on geometry content. This paper contributes by describing VR modules developed for another area that heavily involves three-dimensional objects: multivariable calculus. This paper also contributes by describing an empirical study on students' experiences inside the VR…
Descriptors: Computer Simulation, Mathematics Education, Calculus, Units of Study
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Wang, Yi-Hsuan – Journal of Educational Computing Research, 2023
The study aimed to examine the learning effects of integrating various game elements into game-based learning materials to enhance learning for learners of different age groups. Two sets of game-based music learning materials were designed. The version with full game characteristics was developed with a narrative story, diverse game behaviors, and…
Descriptors: Gamification, Game Based Learning, Music Education, Program Effectiveness
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Kynigos, Chronis; Karavakou, Myrto – Digital Experiences in Mathematics Education, 2023
We investigate three 8th-grade students' mathematical meanings developed in the context of using linked representations to generate animations of figural models tuned in musical rhythm in "MaLT2," a programmable Turtle Geometry in 3D resource affording dynamic manipulation of variable values. We adopted a modified version of the UDGS…
Descriptors: Middle School Students, Grade 8, Computer Simulation, Mathematical Concepts
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Rianne van Dinther; Lesley de Putter; Birgit Pepin – Journal of Chemical Education, 2023
One way of triggering students' interest in chemistry is making chemistry education more meaningful. Four characteristics of meaningful chemistry education (MCE) were identified in projects that involved a redesign of curriculum materials: daily life context, the need-to-know principle, students' input, and the macro--micro connection. Chemistry…
Descriptors: Science Instruction, Chemistry, Computer Simulation, Educational Technology
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