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Paula Lehane; Darina Scully; Michael O'Leary – British Journal of Educational Technology, 2024
The use of animations and images in technology-based assessments (TBAs) represents a significant change in assessment design. To ensure that appropriate inferences can be drawn from assessments that use multimedia stimuli, their impact on test-taker performance and behaviour must be investigated. To achieve this, an experiment was conducted with…
Descriptors: Multimedia Materials, Animation, Computer Assisted Testing, Technology Uses in Education
Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
Zeleke B. Mekonnen; Destaw D. Yehualaw; Solomon M. Mengistie; Baye S. Mersha – Journal of Pedagogical Research, 2024
While computer animations have the potential to assist learners in understanding difficult concepts and eliminating misconceptions, studies supporting this claim are scarce. This study investigated how the 7E instructional model integrated with computer animations affected students' conceptual understanding and misconceptions about food making and…
Descriptors: Animation, Computer Assisted Instruction, Concept Formation, Misconceptions
Oriz, Michelle Angela – Community Literacy Journal, 2020
Michelle Angela Ortiz is a visual artist, skilled muralist, and community arts educator who uses her art as a vehicle to represent people and communities whose histories are often lost or co-opted. Through community arts practices, painting, and public art installations, she creates platforms for social change. In this article, she describes some…
Descriptors: Art, Community, Social Change, Art Activities
Williams, Wendy R. – Journal of Adolescent & Adult Literacy, 2020
Being literate in today's world involves more than reading and writing traditional works in print. Students need experiences with a range of multimodal narratives, including animation. Multimodal narratives offer many entry points for engagement, and design plays an important role as readers/viewers navigate their way through these works and make…
Descriptors: Animation, Literacy, College Students, Films
Peart, Daniel J.; Keane, Karen M.; Allen, Georgia; Bruce-Martin, Claire; Rumbold, Penny L. S. – Journal of Biological Education, 2022
The aim of this study was to investigate if videos created by teaching staff had a positive impact on student learning of integrative physiological concepts. Eighteen undergraduate students enrolled on a sport and exercise science degree attended an introduction to immunology short course. All students were taught together and then split into two…
Descriptors: Animation, Undergraduate Students, Physiology, Introductory Courses
Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
Patete, Anna; Marquez, Ronald – Education Sciences, 2022
The world is changing, and university education must be able to adapt to it. New technologies such as artificial intelligence and robotics are requiring tools such as simulation and process control to develop products and services. Thus, control systems engineering schools are adapting to new educational frameworks tailored to deploy promising and…
Descriptors: Animation, Distance Education, Electronic Learning, COVID-19
Koichi Sato – ProQuest LLC, 2022
As part of the project to create short skit-based movies for teaching English vocabulary words, 3 styles of videos were created -- (a) animation movies with animated 3D characters with text-to-speech voices (anime TTS), (b) animation movies with animated 3D characters with human voices (anime HV), and (c) live-action movies with human actors…
Descriptors: Video Technology, Vocabulary, Animation, Films
Natalia Spitha; Yujian Zhang; Samuel Pazicni; Sarah A. Fullington; Carla Morais; Amanda Rae Buchberger; Pamela S. Doolittle – Chemistry Education Research and Practice, 2024
The Beer-Lambert law is a fundamental relationship in chemistry that helps connect macroscopic experimental observations (i.e., the amount of light exiting a solution sample) to a symbolic model composed of system-level parameters (e.g., concentration values). Despite the wide use of the Beer-Lambert law in the undergraduate chemistry curriculum…
Descriptors: Chemistry, Science Instruction, Undergraduate Students, Scientific Principles
Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
Helen Engemann – Journal of Child Language, 2024
Previous research on the L1 acquisition of motion event expression suggests that mapping multiple semantic components onto syntactic units is associated with greater difficulties in verb-framed than in satellite-framed languages, because the former require more complex structures (using subordination). This study investigated the impact of this…
Descriptors: French, Language Acquisition, Monolingualism, English
Elizabeth C. Bell – ProQuest LLC, 2024
This study aimed to determine if the T3 framework for technology in education impacts students' vocabulary learning, oral language, and reading comprehension, specifically for students labeled as English Language Learners (ELLs). Students were asked to learn two root words a week for four weeks. During each instructional week, students were asked…
Descriptors: Social Justice, Vocabulary Development, Technology Uses in Education, Oral Language
Fatima, Shabbih; Sultan, Sarwat; Jenson, William R.; Davis, John L.; Radley, Keith C.; Naintara – International Journal of School & Educational Psychology, 2023
This study investigated the efficacy of the Superheroes Social Skills program in increasing social engagement of four elementary-aged children with autism spectrum disorder (ASD) in Pakistan, where English was spoken as a second language. The investigators implemented the first six lessons from the program in the classroom and assessed its…
Descriptors: Foreign Countries, Interpersonal Competence, Skill Development, Social Emotional Learning
Yenny Anwar; Adeng Slamet; Ulfa Daniaty – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
This research is quantitative research to determine the effect of using the Discovery Learning model to assist animation video on the critical thinking skills of students grade XI on the digestive system. The research method used is Quasi Experiment with a Non-equivalent Control Group Design and used purposive sampling. The research instruments…
Descriptors: Discovery Learning, Critical Thinking, Science Instruction, Animation