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Bishop, Jessica Pierson; Hardison, Hamilton; Przybyla-Kuchek, Julia – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
In this paper we consider how mathematics instruction that values, attends to, and builds on students' mathematical ideas is realized through discourse. We describe interactions that build on students' thinking and in which students help to determine the direction of mathematics lessons as responsive. Using a framework we developed to characterize…
Descriptors: Mathematics Instruction, Active Learning, Aptitude Treatment Interaction, Classroom Communication
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Paaso, E.; Uusiautti, S.; Maatta, K. – Journal of Classroom Interaction, 2013
Peace to learn refers to a peaceful state that makes meaningful and productive learning possible--in other words, the conditions that allow or hinder pupils to work peacefully in the classroom. How pupils perceive theirown position in the classroom is related to their perception of peace to learn. In this research, the purpose was to draw a…
Descriptors: Discourse Analysis, Grade 6, Grade 5, Aptitude Treatment Interaction
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O'Rourke, John; Main, Susan; Ellis, Michelle – Technology, Pedagogy and Education, 2013
A Chinese proverb suggests "Tell me and I'll forget; show me and I may remember; involve me and I'll understand." How to involve or engage today's learner is at the forefront of much educational research and was the impetus for the study reported herein. This study explored the perceptions of Year 4/5 students from nine separate schools…
Descriptors: Foreign Countries, Mathematics Skills, Educational Research, Self Esteem
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Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games