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Vyhnal, Christopher R. – Journal of Chemical Education, 2022
In place of a traditional Advanced Placement Chemistry class at the high school where I teach, I have recently developed and implemented a year-long, interdisciplinary curriculum that presents typical inorganic chemistry topics in the context of their relevant applications in archeology, art history, studio art, and the investigation,…
Descriptors: Science Instruction, High School Students, Ceramics, Interdisciplinary Approach
Sulistyo, Wahyu Djoko; Suprapta, Blassius; Nafiah, Ulfatun; Wijaya, Daya Negeri; Wicaksana, Hendika – Anatolian Journal of Education, 2022
Technology in learning has a very important role. The history learning process will take place effectively with the use of technology. The limitation of learning resources in prehistoric learning is a problem that must be solved. This is the reason for developing a learning model based on roaming historical sites virtually, without having to go…
Descriptors: Discovery Learning, Foreign Countries, Historic Sites, History Instruction
Carrillo, Ana Luisa Martínez – International Society for Technology, Education, and Science, 2020
Currently, the use of technology in education has become more popular. Special attention has been given to the adaptation of computer technology into the teaching-learning process for effective learning and increasing students' achievement. In recent years, it has been realized that there is an immense benefit in applying computer technology in…
Descriptors: Information Technology, Technological Literacy, Teaching Methods, Archaeology
Vijand, Liia – Journal of Social Science Education, 2019
Purpose: The study investigated how various school subjects can be integrated into archaeology teaching and how this could lead students towards empathy and a more sustainable worldview. Design/methodology/approach: To meet the purpose of this multiple-case study, optional archaeology course development (2011-2019) and students' questionnaires and…
Descriptors: Archaeology, High School Students, Empathy, Interdisciplinary Approach
Malegiannaki, Irini; Daradoumis, Thanasis; Retalis, Symeon – International Journal of Game-Based Learning, 2021
Serious games are used in the field of cultural heritage as a means to transmit cultural knowledge and enable an experiential contact with cultural content. The authors' aim is to investigate whether a game design exploiting the less used combination of complex storytelling, endogenous cooperation, and competition has the potential to sufficiently…
Descriptors: Story Telling, Educational Games, Game Based Learning, Nonformal Education
Gutowski, Bartosz; Józwiak, Witold; Joos, Markus; Kempa, Janusz; Komorowska, Kamila; Krakowski, Kamil; Pijus, Ewa; Szymczak, Kamil; Trojanowska, Malgorzata – Physics Education, 2018
In 2016, we (seven high school students from a school in Plock, Poland) participated in the CERN Beamline for Schools competition. Together with our team coach, Mr. Janusz Kempa, we submitted a proposal to CERN that was selected as one of two winning proposals that year. This paper describes our experiment from the early days of brainstorming to…
Descriptors: Physics, Science Instruction, High School Students, Brainstorming
Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2019
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new…
Descriptors: Computer Simulation, Simulated Environment, Scaffolding (Teaching Technique), Inquiry
Chavarria, Sara P.; Knox, Corey – Online Submission, 2023
This paper introduces a novel framework aimed at supporting non-education faculty and facilitators in creating inclusive educational programs and learning opportunities that address the needs, interests, and priorities of underrepresented individuals and communities in the field of STEM. The framework centers on the fundamental concept of…
Descriptors: STEM Education, Undergraduate Students, Teaching Methods, Guidelines
Jolley, Alison; Ayala, Gianna – Journal of Geoscience Education, 2015
A new, interdisciplinary high school geoarchaeology curriculum unit, titled "Living with Volcanoes," was created and tested in two pilot lessons with 30 high school students total studying geography and classical civilization in northern England. Students were highly engaged during the curriculum unit and showed positive learning gains…
Descriptors: Foreign Countries, Interdisciplinary Approach, High School Students, Geology
Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Yu-Ju; Lin, Pei-Hsin; Huang, Yao-Tien; Cheng, Hao-Yueh; Lee, Chih-Chin – Computers & Education, 2013
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of "learning for playing" (i.e., players who want to win will study more), the digital archaeology game contest…
Descriptors: Computer Games, Archaeology, High School Students, Intention
Linford, Paul – Physics Education, 2004
Some naturally occurring minerals possess a permanent magnetization. Certain processes such as sedimentation or kiln-firing can cause the particles in structures made of such materials to align themselves with the direction of Earth's magnetic field at the time. This direction has varied over the last few thousand years in ways that can be traced…
Descriptors: Energy, Science Education, Secondary School Science, Mineralogy
Kahl, Jonathan D. W.; Berg, Craig A. – Social Studies, 2006
Much of Mesoamerica's rich cultural heritage is slowly eroding because of acid rain. Just as water dissolves an Alka-Seltzer tablet, acid rain erodes the limestone surfaces of Mexican archaeological sites at a rate of about one-half millimeter per century (Bravo et al. 2003). A half-millimeter may not seem like much, but at this pace, a few…
Descriptors: Pollution, Historic Sites, Interdisciplinary Approach, Web Sites
Renoe, Susan – Science Activities: Classroom Projects and Curriculum Ideas, 2003
The Draw-an-Archaeologist Test (DART) is an easy way to elicit students' conceptions about archaeology and can be adapted to other subject matter. When implemented as the first activity of an archaeology unit, it provides a starting point for introducing archaeology and addressing students' misconceptions about it. In this drawing activity,…
Descriptors: Misconceptions, Archaeology, Science Education, College Students
Wechsler, Suzanne P.; Whitney, David J.; Ambos, Elizabeth L.; Rodrigue, Christine M.; Lee, Christopher T.; Behl, Richard J.; Larson, Daniel O.; Francis, Robert D.; Hold, Gregory – Journal of Geography, 2005
An innovative interdisciplinary project at California State University, Long Beach, was designed to increase the attractiveness of the geosciences (physical geography, geology, and archaeology) to underrepresented groups. The goal was to raise awareness of the geosciences by providing summer research opportunities for underrepresented high school…
Descriptors: Interdisciplinary Approach, Earth Science, Archaeology, High School Students