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Esther June Kim – Teachers College Record, 2024
Background/Research Design: This ethnographic study explores how secondary students engaged with the history of Japanese American incarceration while participating in an archaeological dig at one of the prison camps used by the U.S. government during World War II, the Manzanar War Relocation Center in California. Purpose/Research Question: Using…
Descriptors: History Instruction, Place Based Education, Japanese Americans, Secondary School Students
Repoussi, Maria; Papakosta, Konstatina – Journal of Educational Media, Memory and Society, 2022
Building on previous research concerning the archaeological narratives of Greek history textbooks, this study investigates the impact of these studies on schoolchildren's historical ideas. In the context of these narratives, the article addresses two significant landmarks of Greek antiquity, namely the Mycenaean civilization and the Acropolis of…
Descriptors: European History, Foreign Countries, Textbooks, History Instruction
Vyhnal, Christopher R. – Journal of Chemical Education, 2022
In place of a traditional Advanced Placement Chemistry class at the high school where I teach, I have recently developed and implemented a year-long, interdisciplinary curriculum that presents typical inorganic chemistry topics in the context of their relevant applications in archeology, art history, studio art, and the investigation,…
Descriptors: Science Instruction, High School Students, Ceramics, Interdisciplinary Approach
Kathy Swan; Alicia McCollum; Kelli Lemaster; Helena Sands; Tanya Schmidt – Social Education, 2024
Shifting to an inquiry-based practice can be challenging. How should teachers get started? How many times should teachers plan for inquiry? What do teachers do when students struggle with inquiry? How long does it take for students to buy in to the inquiry process? These kinds of questions, and the concerns that underlie them, can create an…
Descriptors: Inquiry, Social Studies, Curriculum Design, Grade 6
Sulistyo, Wahyu Djoko; Suprapta, Blassius; Nafiah, Ulfatun; Wijaya, Daya Negeri; Wicaksana, Hendika – Anatolian Journal of Education, 2022
Technology in learning has a very important role. The history learning process will take place effectively with the use of technology. The limitation of learning resources in prehistoric learning is a problem that must be solved. This is the reason for developing a learning model based on roaming historical sites virtually, without having to go…
Descriptors: Discovery Learning, Foreign Countries, Historic Sites, History Instruction
Kelli A. Rushek; Ellie MacDowell – Journal of Language and Literacy Education, 2023
Disrupting the canon of Eurocentric literature often used as a whole-class novel study in the secondary English Language Arts (ELA) curriculum is needed in order to push back against white hegemony in and out of ELA spaces. This disruption needs to occur at the teacher preparation level through discussion, examination, and curriculum development,…
Descriptors: English Instruction, Language Arts, Teacher Education Programs, Curriculum Development
Carrillo, Ana Luisa Martínez – International Society for Technology, Education, and Science, 2020
Currently, the use of technology in education has become more popular. Special attention has been given to the adaptation of computer technology into the teaching-learning process for effective learning and increasing students' achievement. In recent years, it has been realized that there is an immense benefit in applying computer technology in…
Descriptors: Information Technology, Technological Literacy, Teaching Methods, Archaeology
Egea-Vivancos, Alejandro; Arias-Ferrer, Laura – E-Learning and Digital Media, 2021
The extension of technology in current society has encouraged teachers to introduce products based on VR and IVR in their classrooms, especially video games. In this paper the specific role of video games in cultural heritage and history teaching is analyzed. Moreover, the results of recent research on the application of video games in Secondary…
Descriptors: History Instruction, Instructional Design, Educational Games, Video Games
Trapani, Barbara – Teaching History, 2019
The stimulus for this article came from two developmental tasks that Barbara Trapani was set during the course of her initial teacher education programme: planning her first historical enquiry and bringing the work of an historian into the classroom. Trapani chose to tackle the two tasks together, using Susan Whitfield's accounts -- both of…
Descriptors: History Instruction, Scholarship, Archaeology, Evidence
Vijand, Liia – Journal of Social Science Education, 2019
Purpose: The study investigated how various school subjects can be integrated into archaeology teaching and how this could lead students towards empathy and a more sustainable worldview. Design/methodology/approach: To meet the purpose of this multiple-case study, optional archaeology course development (2011-2019) and students' questionnaires and…
Descriptors: Archaeology, High School Students, Empathy, Interdisciplinary Approach
Mohamud, Abdul; Whitburn, Robin – Teaching History, 2020
Many history departments choose to begin their Year 7 curriculum with an introduction to the nature of history and the processes in which historians engage as they develop, refine and substantiate claims about the past. In this article, Adbul Mohamud and Robin Whitburn report on an such an introductory unit, designed with a specific focus on the…
Descriptors: History Instruction, Christianity, Islam, African Culture
Çevik, Mustafa; Abdioglu, Cihat; Ergürer, Hasan Ertug – Journal of Inquiry Based Activities, 2020
This study reports on the implementation and evaluation of the "Enlighten Roman Tombs with Periscope" activity, one of the STEM + activities in the project named "STEM-ANTIQUE." The project included a science camp with STEM-based scientific studies, field trips, and observations lasting 10 days and 80 hours. The activity that…
Descriptors: STEM Education, Social Studies, Learning Activities, Program Evaluation
Malegiannaki, Irini; Daradoumis, Thanasis; Retalis, Symeon – International Journal of Game-Based Learning, 2021
Serious games are used in the field of cultural heritage as a means to transmit cultural knowledge and enable an experiential contact with cultural content. The authors' aim is to investigate whether a game design exploiting the less used combination of complex storytelling, endogenous cooperation, and competition has the potential to sufficiently…
Descriptors: Story Telling, Educational Games, Game Based Learning, Nonformal Education
Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2019
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new…
Descriptors: Computer Simulation, Simulated Environment, Scaffolding (Teaching Technique), Inquiry
Okulu, Hasan Zuhtu; Oguz Unver, Ayse; Arabacioglu, Sertac – Journal of Education in Science, Environment and Health, 2019
The idea behind the MUBEM & SAC: STEM based science and nature camp was a transformation of scientific knowledge into artifacts using the engineering design process and scientific inquiry. The goals of the camp were developing an integrative science perspective in accordance with the nature of STEM education, supporting career choices of…
Descriptors: STEM Education, Summer Science Programs, Outdoor Education, Middle School Students
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