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Lester, Stan – Higher Education, Skills and Work-based Learning, 2022
Purpose: This paper examines architecture as an example of the evolving context of qualifying routes in UK professions. Design/methodology/approach: The background and current state of architectural education, qualifying routes and regulatory frameworks in the UK is presented as a case-study, and compared with practices in professional education…
Descriptors: Foreign Countries, Architectural Education, Architecture, Apprenticeships
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Ebenezer, Jazlin; Sitthiworachart, Jirarat; Na, Kew Si – Education and Information Technologies, 2022
The primary purpose of this phenomenographic qualitative study is to identify a group of second-year undergraduate architecture students' conceptions of learning technology use. The secondary purpose is to examine students' learning experiences, perceptions, and feelings of technology use in an education course. Data were collected over a week by…
Descriptors: Architectural Education, Undergraduate Students, Student Attitudes, Electronic Learning
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Bloomfield, Corey; Harreveld, Bobby; Fisher, Rickie – Smart Learning Environments, 2022
The rigid architectures inherent within formal schooling continue to influence young people's disengagement from education. Globally and locally, policy makers have proposed education reform and innovation, politicians have legislated for education change, yet still the problem of disengagement remains. This paper investigates one community's…
Descriptors: Foreign Countries, Youth, Architectural Education, Learner Engagement
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Hassan, Doaa K. – International Journal of Technology and Design Education, 2019
Since the purpose of architecture is to optimize the physical environment, where specific human activities take place properly and in a dignified fashion, architectural design can never be an absolutely push-button process. Accordingly, architecture is truly interwoven with creativity, which should essentially be enhanced or even acquired. In this…
Descriptors: Brainstorming, Architectural Education, Creativity, Innovation
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Yazici, Sevil – International Journal of Technology and Design Education, 2020
Digital design and fabrication tools obtain constraints affecting creativity in conceptual design phase. There is a necessity to have a better understanding of issues related to the rationalization process of form, material and fabrication. The objective of this paper is to integrate analogue craft into architectural design studio that can be…
Descriptors: Manufacturing, Building Design, Architectural Education, Computer Uses in Education
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Babacan Çörekci, Tugçe – Design and Technology Education, 2023
The concept of play supports the experiential and creative aspects of the design field because it is a familiar and fun phenomenon and involves interaction. The use of game-based learning in design processes will increase participation by supporting the regulation of these processes and the problematic aspects of the design studio course, which is…
Descriptors: Game Based Learning, Architectural Education, Workshops, Teaching Methods
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Elliott, Timothy J.; Driskill, David A. – Journal of Community Engagement and Higher Education, 2021
This article details the ways a series of architecture graduate classes partnered with a nonprofit youth sports organization and other community groups to design a shelter to accommodate those experiencing homelessness in Lubbock, Texas. The researchers use a case study approach to discuss how graduate students repeatedly engaged with the public…
Descriptors: Graduate Students, Architectural Education, Partnerships in Education, Design
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Ozdamar, Betul Bilge; Ozdamar, Murat – Eurasian Journal of Educational Research, 2021
Purpose: Interior architecture is based on theoretical, practical, and practice-based knowledge associated with other design disciplines that form a multidisciplinary framework. The aim of this study is to evaluate the art, science, and technical competencies that form the basis of knowledge and skills for the students within interior architecture…
Descriptors: Architectural Education, Interdisciplinary Approach, Outcomes of Education, Interior Design
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Rababeh, Shaher; Muhsen, Rabab; Al Rabady, Rama; Al-Bqour, Nadine; Rababeh, Mohammad – Quarterly Review of Distance Education, 2021
The coronavirus pandemic that occurred during spring semester 2020 led to the sudden termination of conventional in-class learning systems. Online distance learning (ODL) has been employed as an alternative tool. The purpose of this study is to determine the effects of utilizing the ODL on the students' knowledge acquisition skills; taking the…
Descriptors: Electronic Learning, Distance Education, Synchronous Communication, Architectural Education
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Curto, Rocco; Barreca, Alice; Coscia, Cristina; Ferrando, Diego; Fregonara, Elena; Rolando, Diana – Interdisciplinary Journal of Problem-based Learning, 2021
Innovation in architecture education is increasingly oriented towards the analysis of real problems considered in their complexity and multi-dimensionality and the active involvement of the stakeholders. The aim of this paper is to highlight how the active role of stakeholders can improve the economic and cultural value of enhancement projects…
Descriptors: Problem Based Learning, Stakeholders, Student Role, Teacher Role
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Agirbas, Asli – Design and Technology Education, 2021
Architectural forms, architectural knowledge, design process, and design thinking are all changing with the use of computer-aided design programmes, and even traditional university architecture departments now wish to teach these programmes. However, it can be difficult to implement courses on such computer programmes because these departments…
Descriptors: Computer Assisted Design, Higher Education, Architectural Education, Models
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Goli, Amir; Teymournia, Fatemeh; Naemabadi, Maedeh; Garmaroodi, Ali Andaji – Education and Information Technologies, 2022
The present article introduces and develops an educational tool as an interactive digital game for architectural design, allowing the architectural students to challenge their knowledge and experiences. The framework of this educational tool supports a serious open-ended game, which helps students get involved with the game through self-assessment…
Descriptors: Architectural Education, Building Design, Educational Games, Video Games
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Chougui, Ali – International Online Journal of Education and Teaching, 2022
This pedagogical paper presents an approach to urban design taught in the "Complex Densities Studio" CDS of the Institute of Architecture and Earth Sciences of Setif (IAST). This approach is based on urban analysis and scenario building, the use of parametric tools, and the constitution of reusable "parametric actions". The…
Descriptors: Urban Planning, Design, Building Design, Architectural Education
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Jonas Ivarsson; Todd E. Nicewonger – New Perspectives on Learning and Instruction, 2019
This chapter provides a situated analysis of an architectural research team engaging in prototype driven experimentation. These experiments are meant to both expand the researcher's own understandings of design as well as contribute to ongoing debates in the field of architectural research and education. The chapter draws on video analysis of…
Descriptors: Architectural Education, Design, Communication Strategies, Information Technology
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Orhan, Melike – Cypriot Journal of Educational Sciences, 2020
Formal architectural education is inadequate for students in the current dynamic world where visual content and speed have become determinative. Particularly, freshman-year architecture students have difficulties in this process. In order to facilitate this process, dynamic methods, in which the student is interactive, should be included more in…
Descriptors: Informal Education, College Freshmen, Student Experience, Architectural Education
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