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Kafadar, Tugba – International Online Journal of Education and Teaching, 2022
This study aims to determine the perceptions of pre-service social studies teachers about aesthetic values after visiting a virtual museum. The research was planned according to phenomenology, one of the qualitative research designs. The data of the research was collected through interviews. The descriptive analysis technique was used to analyze…
Descriptors: Museums, Social Studies, Preservice Teachers, Student Attitudes
Saenko, Natalya; Voronkova, Olga; Zatsarinnaya, Elena; Mikhailova, Mariya – Journal of Social Studies Education Research, 2020
The goals of this research are: 1) to substantiate the conceptual content and introduce into the terminological circulation of the philosophy of culture the concepts of "nihitology of culture" and "nihitogenesis"; 2) to substantiate the intensification of ontologization of the negative in the second half of the XX century and…
Descriptors: Computer Simulation, Anthropology, Semiotics, Philosophy
Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
Covey, Preston – Educational Technology, 1989
Describes Project THEORIA, which was developed at Carnegie Mellon University to design interactive simulation environments for testing hypotheses and theories of the arts and human morals. Three projects in various stages of design and development are described: (1) "A Right to Die?; (2) "Art or Forgery?"; and (3) "Birth or…
Descriptors: Abortions, Aesthetic Values, Art, Computer Simulation