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Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
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Holt, Nicola J.; Furbert, Leah; Sweetingham, Emily – Art Therapy: Journal of the American Art Therapy Association, 2019
This research sought to replicate and extend work suggesting that coloring can reduce anxiety, asking whether coloring can improve cognitive performance. In 2 experiments, undergraduates (N = 47, N = 52) colored and participated in a control condition. Subjective and performance measures of mood and mindfulness were included: an implicit mood test…
Descriptors: Art Activities, Art Therapy, Anxiety, Undergraduate Students
Jurik, Richard A. – 1972
The study determined whether using outdoor experiences as a teaching medium increased the level of creative thought for sixth grade children. Four factors of creativity were measured: figural fluency, figural flexibility, figural originality, and figural elaboration. Two groups of sixth grade pupils, one experimental (with 30 children)and the…
Descriptors: Activity Units, Art Activities, Cognitive Processes, Comparative Analysis
Fineberg, Carol – 1979
Major goals and accomplishments are presented for the arts and career education program of the Children's Art Carnival in Harlem, New York City--a program for low income minority youth (ages 8-18) which utilizes creative and communication arts as a bridge to art careers in industry, entertainment, commercial and human services. Activities,…
Descriptors: Adolescents, Art Activities, Art Education, Behavioral Objectives