Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Artificial Intelligence | 3 |
Computer Science Education | 3 |
Data Science | 3 |
Algorithms | 2 |
Ethics | 2 |
Bias | 1 |
Cognitive Psychology | 1 |
College Faculty | 1 |
Comprehension | 1 |
Concept Formation | 1 |
Control Groups | 1 |
More ▼ |
Author
Amani Itani | 1 |
Bettina Beech | 1 |
Cha, Teryn | 1 |
Chen, Huan | 1 |
Hazzan, Orit | 1 |
Ioannis Kakadiaris | 1 |
Kathryn Seastrand | 1 |
Lee, Yugyung | 1 |
Li, You | 1 |
Marino Bruce | 1 |
Mike, Koby | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Huan; Wang, Ye; Li, You; Lee, Yugyung; Petri, Alexis; Cha, Teryn – Education and Information Technologies, 2023
Artificial intelligence (AI) has been widely adopted in higher education. However, the current research on AI in higher education is limited lacking both breadth and depth. The present study fills the research gap by exploring faculty members' perception on teaching AI and data science related courses facilitated by an open experiential AI…
Descriptors: College Faculty, Computer Science Education, Control Groups, Data Science
Mike, Koby; Hazzan, Orit – IEEE Transactions on Education, 2023
Contribution: This article presents evidence that electrical engineering, computer science, and data science students, participating in introduction to machine learning (ML) courses, fail to interpret the performance of ML algorithms correctly, since they fail to consider the application domain. This phenomenon is referred to as the domain neglect…
Descriptors: Engineering Education, Computer Science Education, Data Science, Introductory Courses
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork