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Febri Yanti; Lufri Lufri; Yuni Ahda – Open Education Studies, 2025
Augmented reality (AR) became increasingly popular in education worldwide as a useful tool for improving student engagement, teamwork, and problem-solving abilities to enhance students' skills in Education 4.0 (E4.0). This research aimed to analyze and highlight several research publications that examined the use of AR to improve the skills of…
Descriptors: Computer Simulation, High School Seniors, Skill Development, Technology Uses in Education
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Joshua Chukwuere – Research on Education and Media, 2024
The digitization of the higher education process in the COVID-19 pandemic (new normal) has created a new technological wave. The COVID-19 pandemic (new normal) presents a great opportunity for higher education institutions (HEIs) to be digital and technologically innovative in their teaching and learning process through digitization. The process…
Descriptors: COVID-19, Pandemics, Educational Change, Influence of Technology
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Paul Wagner; Dalal Alharthi – Journal of Cybersecurity Education, Research and Practice, 2024
The United States faces persistent threats conducting malicious cyber campaigns that threaten critical infrastructure, companies and their intellectual property, and the privacy of its citizens. Additionally, there are millions of unfilled cybersecurity positions, and the cybersecurity skills gap continues to widen. Most companies believe that…
Descriptors: Artificial Intelligence, Computer Simulation, Information Technology, Computer Security
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Samuel Taggart; Stephen Roulston; Martin Brown; Enda Donlon; Pamela Cowan; Rachel Farrell; Allison Campbell – Australasian Journal of Educational Technology, 2023
This study examined the impact of a brief immersive experience with virtual reality (VR) on pre-service teachers' self-efficacy and attitudes towards technology in education. The study found that although pre-service teachers were aware of VR and augmented reality (AR) technologies, they lacked experience using them. The intervention had a…
Descriptors: Computer Simulation, Artificial Intelligence, Preservice Teachers, Self Efficacy
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Vladimir Beketov; Marina Lebedeva; Marina Taranova – Interactive Learning Environments, 2024
The use of the innovative technologies, in particular virtual and augmented reality technologies, can have a significant impact on the training of future doctors. The sample set of the experiment consisted of 211 students from I.M. Sechenov First Moscow State Medical University. The students were divided into 4 age groups: full-time students of…
Descriptors: Artificial Intelligence, Computer Simulation, Academic Achievement, Influence of Technology
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Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – Cognition and Exploratory Learning in the Digital Age, 2024
This edited volume presents the latest research focussing on current challenges on the deployment of smart technologies and pedagogies for supporting teaching and learning in the post-covid19 era. This is at the core of studying the evolution of the learning process, the role of technology-supported pedagogical approaches, and the progress of…
Descriptors: Teaching Methods, Influence of Technology, Educational Technology, Professional Development
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Pence, Harry E. – Education Sciences, 2020
Chemical educators are facing a new generation of instructional technologies that impact classroom teaching. New technologies, like smartphones, cloud computing and artificial intelligence take learning beyond the classroom; 3D printing, virtual reality, and augmented reality provide new ways to teach the virtualization skills that are important…
Descriptors: Chemistry, Educational Technology, Telecommunications, Handheld Devices
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Višnovský, Ján; Ungerová, Magdaléna; Kubíková, Karina – NORDSCI, 2019
Due to the development of artificial intelligence and language-based software, automatic machines, which can generate news contents from data, are starting to be used in the editorial practice. Despite the fact that this field of editorial work is currently at its advent, it has been developing and improving relatively quickly. At present, robots…
Descriptors: Journalism, Artificial Intelligence, News Reporting, Information Science
Johnson, L.; Adams Becker, S.; Estrada, V.; Martín, S. – New Media Consortium, 2013
The "Technology Outlook for STEM+ Education 2013-2018: An NMC Horizon Project Sector Analysis" reflects a collaborative research effort between the New Media Consortium (NMC), the Centro Superior para la Enseñanza Virtual (CSEV), the Departamento de Ingeniería Eléctrica, Electrónica y de Control at the Universidad Nacional de Educación a…
Descriptors: Technology Uses in Education, Computer Uses in Education, Adoption (Ideas), Technological Advancement
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Cabanero-Johnson, Paz Susan; Berge, Zane – Learning Organization, 2009
Purpose: The purpose of this paper is to provide description and an analysis of two worlds colliding where real-world roles or ideas play out in a virtual dimension. Inhabited by digital natives, the virtual world in a learning organization is a journey back to the future of microworlds where the only limitation is one's imagination.…
Descriptors: Age Groups, Influence of Technology, Technology Uses in Education, Artificial Intelligence
Eldakak, Sam – Online Submission, 2012
Computers can help the range of ways learners build up their own perception. Students who collect data from the Internet can be self-directed and independent. They can select sources to study and the connections to follow. Relying on the bounds laid down by teachers, the students may be in full control of their subjects and their studies. Students…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Multimedia Materials
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Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers