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Sonsoles Lopez-Pernas; Kamila Misiejuk; Rogers Kaliisa; Mohammed Saqr – IEEE Transactions on Learning Technologies, 2025
Despite the growing use of large language models (LLMs) in educational contexts, there is no evidence on how these can be operationalized by students to generate custom datasets suitable for teaching and learning. Moreover, in the context of network science, little is known about whether LLMs can replicate real-life network properties. This study…
Descriptors: Students, Artificial Intelligence, Man Machine Systems, Interaction
Paredes, Yancy Vance – ProQuest LLC, 2023
Experience, whether personal or vicarious, plays an influential role in shaping human knowledge. Through these experiences, one develops an understanding of the world, which leads to learning. The process of gaining knowledge in higher education transcends beyond the passive transmission of knowledge from an expert to a novice. Instead, students…
Descriptors: Artificial Intelligence, Learning Analytics, Man Machine Systems, Educational Technology
Kasra Lekan; Zachary A. Pardos – Journal of Learning Analytics, 2025
Choosing an undergraduate major is an important decision that impacts academic and career outcomes. In this work, we investigate augmenting personalized human advising for major selection using a large language model (LLM), GPT-4. Through a three-phase survey, we compare GPT suggestions and responses for undeclared first- and second-year students…
Descriptors: Technology Uses in Education, Artificial Intelligence, Academic Advising, Majors (Students)
Zhao, Fuzheng; Liu, Gi-Zen; Zhou, Juan; Yin, Chengjiu – Educational Technology & Society, 2023
Big data in education promotes access to the analysis of learning behavior, yielding many valuable analysis results. However, with obscure and insufficient guidelines commonly followed when applying the analysis results, it is difficult to translate information knowledge into actionable strategies for educational practices. This study aimed to…
Descriptors: Learning Analytics, Man Machine Systems, Artificial Intelligence, Learning Strategies
Echeverria, Vanessa; Yang, Kexin; Lawrence, LuEttaMae; Rummel, Nikol; Aleven, Vincent – IEEE Transactions on Learning Technologies, 2023
Combining individual and collaborative learning is common, but dynamic combinations (which happen as-the-need arises, rather than in preplanned ways, and may happen on an individual basis) are rare. This work reports findings from a technology probe study exploring alternative designs for classroom co-orchestration support for dynamically…
Descriptors: Man Machine Systems, Artificial Intelligence, Cooperative Learning, Educational Technology
Belle Dang; Luna Huynh; Faaiz Gul; Carolyn Rosé; Sanna Järvelä; Andy Nguyen – British Journal of Educational Technology, 2025
The rise of generative artificial intelligence (GAI), especially with multimodal large language models like GPT-4o, sparked transformative potential and challenges for learning and teaching. With potential as a cognitive offloading tool, GAI can enable learners to focus on higher-order thinking and creativity. Yet, this also raises questions about…
Descriptors: Man Machine Systems, Artificial Intelligence, Technology Uses in Education, Cooperative Learning
Raj, Nisha S.; V. G., Renumol – E-Learning and Digital Media, 2022
Learning analytics aims at helping the students to attain their learning goals. The predictions in learning analytics are made to enhance the effectiveness of educational interferences. This study predicts student engagement at an early phase of a Virtual Learning Environment (VLE) course by analyzing data collected from consecutive years. The…
Descriptors: Foreign Countries, Learner Engagement, Virtual Classrooms, Artificial Intelligence
Chen, Xieling; Cheng, Gary; Zou, Di; Zhong, Baichang; Xie, Haoran – Educational Technology & Society, 2023
As a human-friendly system, the artificial intelligence (AI) robot is one of the critical applications in promoting precision education. Alongside the call for humanity-oriented applications in education, AI robotsupported precision education has developed into an active field, with increasing literature available. This study aimed to…
Descriptors: Artificial Intelligence, Robotics, Technology Uses in Education, Man Machine Systems
Wu, Jiun-Yu; Yang, Christopher C. Y.; Liao, Chen-Hsuan; Nian, Mei-Wen – Educational Technology & Society, 2021
This methodological-theoretical synergy provides an integrative framework of learning analytics through the development of the human-and-machine symbiotic reinforcement learning. The framework intends to address the challenges of the current learning analytics model, including a lack of internal validity, generalizability, immediacy,…
Descriptors: Learning Analytics, Electronic Learning, Man Machine Systems, Artificial Intelligence
Héctor J. Pijeira-Díaz; Shashank Subramanya; Janneke van de Pol; Anique de Bruin – Journal of Computer Assisted Learning, 2024
Background: When learning causal relations, completing causal diagrams enhances students' comprehension judgements to some extent. To potentially boost this effect, advances in natural language processing (NLP) enable real-time formative feedback based on the automated assessment of students' diagrams, which can involve the correctness of both the…
Descriptors: Learning Analytics, Automation, Student Evaluation, Causal Models
Lee, Jaekyung; Jaeger, Joseph – International Journal of Educational Methodology, 2021
What are missing in the U.S. education policy of "college for all" are supporting data and indicators on K-16 education pathways, i.e, how well all students get ready and stay on track from kindergarten through college. This study creates synthetic national longitudinal education database that helps track and support students'…
Descriptors: College Readiness, Longitudinal Studies, Databases, Artificial Intelligence
Jiangyue Liu; Siran Li; Qianyan Dong – Journal of Educational Computing Research, 2024
The emergence of Generative Artificial Intelligence (GAI) has caused significant disruption to the traditional educational teaching ecosystem. GAI possesses remarkable capabilities in generating human-like text and boasts an extensive knowledge repository, thereby paving the way for potential collaboration with humans. However, current research on…
Descriptors: Artificial Intelligence, Learning Analytics, Computer Uses in Education, Instructional Design
José Alexandre de Carvalho Gonçalves, Editor; José Luís Sousa de Magalhães Lima, Editor; João Paulo Coelho, Editor; Francisco José García-Peñalvo, Editor; Alicia García-Holgado, Editor – Lecture Notes in Educational Technology, 2024
This proceedings volume presents outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a…
Descriptors: Educational Assessment, Man Machine Systems, Electronic Learning, Computer Uses in Education
Charitopoulos, Angelos; Rangoussi, Maria; Koulouriotis, Dimitrios – International Journal of Artificial Intelligence in Education, 2020
The aim of this paper is to survey recent research publications that use Soft Computing methods to answer education-related problems based on the analysis of educational data 'mined' mainly from interactive/e-learning systems. Such systems are known to generate and store large volumes of data that can be exploited to assess the learner, the system…
Descriptors: Data Collection, Learning Analytics, Educational Research, Artificial Intelligence
Chen, Fu; Cui, Ying; Chu, Man-Wai – International Journal of Artificial Intelligence in Education, 2020
The purpose of this case study is to demonstrate how to utilize machine learning approaches to analyze student process data for validating and informing digital game-based assessments (DGBAs) with an evidence-centered game design (ECgD). The first analysis was conducted to examine whether students' mastery of the overall skill required by the game…
Descriptors: Game Based Learning, Learning Analytics, Design, Evidence Based Practice
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