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Collins, James Edward; Paulsen, Thomas Dean – 1970
An attempt was made to develop human-like behavior in the computer. A theory of the human learning process was described. A computer game was presented which simulated the human capabilities of reasoning and learning. The program was required to make intelligent decisions based on past experiences and critical analysis of the present situation.…
Descriptors: Artificial Intelligence, Computer Programs, Decision Making, Game Theory
Gevarter, William B. – 1983
Computer-based Natural Language Processing (NLP) is the key to enabling humans and their computer-based creations to interact with machines using natural languages (English, Japanese, German, etc.) rather than formal computer languages. NLP is a major research area in the fields of artificial intelligence and computational linguistics. Commercial…
Descriptors: Artificial Intelligence, Computational Linguistics, Computer Software, Computers
Richer, Mark H.; Clancey, William J. – 1985
This paper describes GUIDON-WATCH, a graphic interface that uses multiple windows and a mouse to allow a student to browse a knowledge base and view reasoning processes during diagnostic problem solving. The GUIDON project at Stanford University is investigating how knowledge-based systems can provide the basis for teaching programs, and this…
Descriptors: Artificial Intelligence, Clinical Diagnosis, Computer Assisted Instruction, Computer Graphics