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Linden Wang – Education and Information Technologies, 2024
We studied the capability of automated machine translation in the online video education space by automatically translating Khan Academy videos with state-of-the-art translation models and applying text-to-speech synthesis and audio/video synchronization to build engaging videos in target languages. We also analyzed and established two reliable…
Descriptors: Artificial Intelligence, Translation, Natural Language Processing, Educational Technology
Tschisgale, Paul; Wulff, Peter; Kubsch, Marcus – Physical Review Physics Education Research, 2023
[This paper is part of the Focused Collection on Qualitative Methods in PER: A Critical Examination.] Qualitative research methods have provided key insights in physics education research (PER) by drawing on non-numerical data such as text or video data. While different methods towards qualitative research exist, they share two essential steps:…
Descriptors: Physics, Science Instruction, Artificial Intelligence, Grounded Theory
Jonathan K. Foster; Peter Youngs; Rachel van Aswegen; Samarth Singh; Ginger S. Watson; Scott T. Acton – Journal of Learning Analytics, 2024
Despite a tremendous increase in the use of video for conducting research in classrooms as well as preparing and evaluating teachers, there remain notable challenges to using classroom videos at scale, including time and financial costs. Recent advances in artificial intelligence could make the process of analyzing, scoring, and cataloguing videos…
Descriptors: Learning Analytics, Automation, Classification, Artificial Intelligence
Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
Sebastian Gombert; Aron Fink; Tornike Giorgashvili; Ioana Jivet; Daniele Di Mitri; Jane Yau; Andreas Frey; Hendrik Drachsler – International Journal of Artificial Intelligence in Education, 2024
Various studies empirically proved the value of highly informative feedback for enhancing learner success. However, digital educational technology has yet to catch up as automated feedback is often provided shallowly. This paper presents a case study on implementing a pipeline that provides German-speaking university students enrolled in an…
Descriptors: Automation, Student Evaluation, Essays, Feedback (Response)
Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
Xiaoming Zhai, Editor; Joseph Krajcik, Editor – Oxford University Press, 2025
In the age of rapid technological advancements, the integration of Artificial Intelligence (AI), machine learning (ML), and large language models (LLMs) in Science, Technology, Engineering, and Mathematics (STEM) education has emerged as a transformative force, reshaping pedagogical approaches and assessment methodologies. "Uses of AI in STEM…
Descriptors: Artificial Intelligence, STEM Education, Technology Uses in Education, Educational Technology
Kappagantula, Sri Rama Kartheek; Adamo-Villani, Nicoletta; Wu, Meng-Lin; Popescu, Voicu – IEEE Transactions on Learning Technologies, 2020
We present a system that automatically generates deictic gestures for animated pedagogical agents (APAs). The system takes audio and text as input, which define what the APA has to say, and generates animated gestures based on a set of rules. The automatically generated gestures point to the exact locations of elements on a whiteboard nearby the…
Descriptors: Animation, Nonverbal Communication, Lecture Method, Video Technology
González-Castro, Nuria; Muñoz-Merino, Pedro J.; Alario-Hoyos, Carlos; Delgado Kloos, Carlos – Australasian Journal of Educational Technology, 2021
Massive open online courses (MOOCs) pose a challenge for instructors when trying to provide personalised support to learners, due to large numbers of registered participants. Conversational agents can be of help to support learners when working with MOOCs. This article presents an adaptive learning module for JavaPAL, a conversational agent that…
Descriptors: Online Courses, Learning Modules, Computer Science Education, Programming
Morris, Mitchell J. – ProQuest LLC, 2012
Quickly accessing the contents of a video is challenging for users, particularly for unstructured video, which contains no intentional shot boundaries, no chapters, and no apparent edited format. We approach this problem in the domain of lecture videos though the use of machine learning, to gather semantic information about the videos; and through…
Descriptors: Heuristics, Electronic Learning, Video Technology, Computer Interfaces
Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing
Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers