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Ibrahim Talaat Ibrahim; Najeh Rajeh Alsalhi; Atef F. I. Abdelkader; Nidal Alzboun; Abdellateef Alqawasmi – Eurasian Journal of Applied Linguistics, 2024
Artificial intelligence (AI) has become an integral component of human existence, with individuals employing AI tools in various facets of life. Among the most significant applications of AI is its role in facilitating communication among humans. The present study focuses on the use of AI in translating a crucial type of text that falls within the…
Descriptors: Artificial Intelligence, Translation, Geography, Politics
Hunkoog Jho; Minsu Ha – Journal of Baltic Science Education, 2024
This study aimed at examining the performance of generative artificial intelligence to extract argumentation elements from text. Thus, the researchers developed a web-based framework to provide automated assessment and feedback relying on a large language model, ChatGPT. The results produced by ChatGPT were compared to human experts across…
Descriptors: Feedback (Response), Artificial Intelligence, Persuasive Discourse, Models
Wei Li; Jia-Wei Ji; Judy C. R. Tseng; Cheng-Ye Liu; Ji-Yi Huang; Hai-Ying Liu; Mo Zhou – Educational Technology & Society, 2025
Education is an important way to achieve global Sustainable Development Goals (SDGs), while classroom engagement and collective efficacy are key factors that influence SDG learning outcomes. However, students' in-depth thinking could be limited when they apply to search engines such as Google to support their learning of SDG-related topics. Large…
Descriptors: Learner Engagement, Self Efficacy, Critical Thinking, Artificial Intelligence
Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
Blikstein, Paulo; Zheng, Yipu; Zhou, Karen Zhuqian – European Journal of Education, 2022
New ideas and technologies enable new ways of doing as well as new forms of language. The rise of Artificial Intelligence (AI) is no exception. The implications of changing activity and language take on new gravity in certain fields to which AI is applied, such as education (AIEd). Terms like "smart," "intelligence," and…
Descriptors: Artificial Intelligence, Discourse Analysis, Semiotics, Educational Technology
Z. W. Taylor; Guillermo Ortega; Susana H. Hernández – Teachers College Record, 2024
Background or Context: Although many scholars have evaluated how Hispanic-serving institutions (HSIs) "serve" and can better "serve" Latinx students and their communities, scant research has integrated artificial intelligence (AI) technology within this evaluation of diversity and "servingness." With institutions of…
Descriptors: Hispanic American Students, Minority Serving Institutions, Artificial Intelligence, Man Machine Systems
Mitra, Reshmi; Schwieger, Dana; Lowe, Robert – Information Systems Education Journal, 2023
Many universities have, or are facing, the task of providing high quality essential customer services with fewer financial and human resources. The growing diversity of students, their needs and proficiencies, along with the increasing variety of university program offerings, make providing customized, ondemand, automated solutions crucial to…
Descriptors: Universities, Academic Advising, Artificial Intelligence, Faculty Workload
Eldakak, Sam – Online Submission, 2012
Computers can help the range of ways learners build up their own perception. Students who collect data from the Internet can be self-directed and independent. They can select sources to study and the connections to follow. Relying on the bounds laid down by teachers, the students may be in full control of their subjects and their studies. Students…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Multimedia Materials
Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use
Alfonseca, Enrique; Rodriguez, Pilar; Perez, Diana – Computers & Education, 2007
This work describes a framework that combines techniques from Adaptive Hypermedia and Natural Language processing in order to create, in a fully automated way, on-line information systems from linear texts in electronic format, such as textbooks. The process is divided into two steps: an "off-line" processing step, which analyses the source text,…
Descriptors: Textbooks, Multilingualism, Natural Language Processing, Information Systems
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers