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Andrew Cavanaugh; D. Joel Whalen – Business and Professional Communication Quarterly, 2025
This article presents a curated collection of nine teaching innovations presented at the Association for Business Communication 89th conference in the "oil capital of the world," Tulsa, Oklahoma, as well as online, in October 2024. Many of the MFA presenters demonstrated how AI can be used, integrated, and analyzed in business…
Descriptors: Artificial Intelligence, Instructional Innovation, Business Communication, Assignments
Dimitrije Curcic – International Journal of Technology in Education and Science, 2024
Within digital drawing courses, students are immersed in the utilization of software tools and technological advancements to craft a diverse array of artwork, illustrations, graphics, and animations, adhering to both industry standards and artistic principles. However, tailoring the complexity of digital drawing assignments to accommodate students…
Descriptors: Freehand Drawing, Computer Uses in Education, Assignments, Higher Education
Tyler G. Harvey; Delphine Dean – Biomedical Engineering Education, 2025
Challenge: While hands-on laboratory experiences are an important component of biomedical engineering curricula, many of the topics which would often benefit most from these experiences are often too time-, space-, and resource-intensive to incorporate into laboratory classes. One such topic is electrophysiology, where phenomena are hard to…
Descriptors: Discovery Learning, Computer Uses in Education, Computer Simulation, Hands on Science
Mette Alma Kjaersholm Boie; Christian Dalsgaard; Francesco Caviglia – British Journal of Educational Technology, 2024
The paper introduces the student-coined term "digital instinct" which describes students' disposition to resorting to digital technology for solving problems and doing school assignments. Taking cues from the term "digital instinct," the paper describes a student perspective on digital literacy emerging from 100 lived…
Descriptors: Digital Literacy, Secondary School Students, Technology Uses in Education, Cognitive Ability
Sally E. Jordan; John P. R. Bolton – International Journal of Assessment Tools in Education, 2024
The study investigated the impact on student engagement and achievement of a "formative thresholded" continuous assessment strategy in which students had to meet a modest threshold, but their continuous assessment marks did not contribute to their final grade. Students were free to choose their own blend of tutor-marked and…
Descriptors: Learner Engagement, Academic Achievement, Assignments, Feedback (Response)
Martinez, Brianna L.; Sweeder, Ryan D.; VandenPlas, Jessica R.; Herrington, Deborah G. – International Journal of STEM Education, 2021
Background: Engagement with particle-level simulations can help students visualize the motion and interactions of gas particles, thus helping them develop a more scientifically accurate mental model. Such engagement outside of class prior to formal instruction can help meet the needs of students from diverse backgrounds and provide instructors…
Descriptors: Chemistry, Scientific Concepts, Simulation, Visualization
Govindarajoo, Geeta; Lee, June Y.; Emenike, Mary Elizabeth – Journal of Chemical Education, 2021
Digital badges are credentials earned via a digital presentation to demonstrate the mastery of a technique. They have been utilized in General Chemistry laboratory courses as an assessment tool and to document students' development of a skill. A digital badge assignment was developed for thin layer chromatography (TLC) and integrated into a…
Descriptors: Organic Chemistry, Nonmajors, Science Tests, Credentials
Martínez, Salvador; Wimmer, Manuel; Cabot, Jordi – Computer Science Education, 2020
Background and Context: Reports suggest plagiarism is a common occurrence in universities. While plagiarism detection mechanisms exist for textual artifacts, this is less so for non-code related ones such as software design artifacts like models, metamodels or model transformations. Objective: To provide an efficient mechanism for the detection of…
Descriptors: Plagiarism, Identification, Computer Software, Computer Uses in Education
Bojcetic, Nenad; Valjak, Filip; Zezelj, Dragan; Martinec, Tomislav – Education Sciences, 2021
The article describes an attempt to address the automatized evaluation of student three-dimensional (3D) computer-aided design (CAD) models. The driving idea was conceptualized under the restraints of the COVID pandemic, driven by the problem of evaluating a large number of student 3D CAD models. The described computer solution can be implemented…
Descriptors: Student Evaluation, Automation, Computer Assisted Design, Computer Uses in Education
Reyna, Jorge; Hanham, Jose; Vlachopoulos, Panos; Meier, Peter – Research in Science Education, 2021
This study explored the self-regulation strategies and learning experiences of undergraduate science students completing Learner-Generated Digital Media (LGDM) assignments that had been implemented using a theory-driven, systematic approach. The rationale for using LGDM in science education is to facilitate student learning of complex scientific…
Descriptors: College Science, Undergraduate Students, Self Management, Educational Experience
Davis, Gary Alan; Kohun, Frederick G. – Information Systems Education Journal, 2018
Personally-owned laptops and other "Bring-Your-Own-Device" (BYOD) scenarios have become increasingly prevalent in today's work environments and classrooms. However, few studies have examined the viability and practicality of such devices in the higher-education classroom. This study used a survey instrument to explore the concept of BYOD…
Descriptors: Computer Uses in Education, College Role, Laptop Computers, Undergraduate Students
Kelley, Matthew R.; Chapman-Orr, Elizabeth K.; Calkins, Susanna; Lemke, Robert J. – Teaching of Psychology, 2019
The present study explored the generation and retrieval practice effects within a college classroom using a free, online tool called PeerWise (PW). PW allows students to create their own multiple-choice questions, share them with peers, and answer the shared questions written by their peers. Forty students from two sections of an upper level…
Descriptors: Multiple Choice Tests, Computer Uses in Education, Cognitive Psychology, Memory
Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
Fiksel, Jacob; Jager, Leah R.; Hardin, Johannna S.; Taub, Margaret A. – Journal of Statistics Education, 2019
Git and GitHub are common tools for keeping track of multiple versions of data analytic content, which allow for more than one person to simultaneously work on a project. GitHub Classroom aims to provide a way for students to work on and submit their assignments via Git and GitHub, giving teachers an opportunity to facilitate the integration of…
Descriptors: Statistics, Mathematics Instruction, Computer Software, Computer Uses in Education
Seifert, Tami; Feliks, Orna – Assessment & Evaluation in Higher Education, 2019
Self-assessment and peer-assessment are strategies employed to encourage students to take more responsibility for the learning process. Although the advantages are not obvious, the process has the potential to empower learning and to assist the development of assessment skills, which are so important for future teachers. The research aimed to…
Descriptors: Peer Evaluation, Self Evaluation (Individuals), Preservice Teachers, Student Attitudes