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Showing 1 to 15 of 19 results Save | Export
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Tahani Aldosemani; Nahid Mirshekari; Amir Karimi; Arman Laghaei; Kourosh Fathi; Latefah l. Dosimany – International Journal of Virtual and Personal Learning Environments, 2024
E-schools, marked by their digital and interactive settings, offer synchronous and asynchronous learning, transcending traditional educational confines. Highlighted during the COVID-19 pandemic, these schools emphasize flexibility and accessibility, crucial for education during crises. The expected post-pandemic growth of e-learning stresses…
Descriptors: Educational Technology, Electronic Learning, Asynchronous Communication, Synchronous Communication
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Pia Kiikeri; Satu Uusiautti; Sirpa Purtilo-Nieminen – International Journal for Research in Vocational Education and Training, 2024
Context: Recent research on students' experiences with the quality of online learning during the COVID-19 pandemic has increased the challenge to the development of online learning. During the pandemic, anxiety, depression, and fatigue occurred in online studies, which also weakened students' well-being. In this quantitative study, we examined how…
Descriptors: Online Courses, Well Being, COVID-19, Pandemics
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Sanni Suominen; Kirsi Ikonen; Risto Leinonen; Antti Viholainen; Mervi A. Asikainen – European Journal of Science and Mathematics Education, 2024
This article focuses on the use made by Finnish vocational upper secondary students, including their opinions, with regard to the voluntary-based aspects and activities of a compulsory mathematics online course. In particular, the study investigated whether the vocational field affects students' views and actions. There were altogether 313…
Descriptors: Foreign Countries, Vocational Education, Secondary School Students, Student Attitudes
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Cornelia Brodahl; Ingebjørg Aarek; Anne Selvik Ask – Journal of the International Society for Teacher Education, 2022
During the COVID-19 pandemic, several international physical face-to-face conferences have been cancelled, and often substituted by online events. This situation may have led to different experiences among teacher educators and influenced their considerations on whether to travel to future conferences. The purpose of this study is to understand…
Descriptors: COVID-19, Pandemics, Seminars, Conferences (Gatherings)
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Mikko Hyttinen; Jarkko Suhonen – International Journal of Technology in Education and Science, 2023
This case study outlines the development and utilization of a Mobile Augmented Reality (MAR) application to teach an asynchronous online lesson on e-commerce. The MAR technology was leveraged primarily to enhance the presentation of online learning materials, add interactivity to the learning process, and enable students to access the lesson from…
Descriptors: Electronic Learning, Asynchronous Communication, Physical Environment, Simulated Environment
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Rasi, Päivi; Vuojärvi, Hanna – British Journal of Educational Technology, 2018
This study aims to develop asynchronous formative audio feedback practices for mobile learning in higher education settings. The development was conducted in keeping with the principles of design-based research. The research activities focused on an inter-university online course, within which the use of instructor audio feedback was tested,…
Descriptors: Asynchronous Communication, Feedback (Response), Formative Evaluation, Evaluation Methods
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Kyppö, Anna; Natri, Teija – Research-publishing.net, 2016
This paper presents information on the factors affecting the development of multilingual and multicultural communicative competence in interactive multimodal learning environments in an academic context. The interdisciplinary course in multilingual interaction offered at the University of Jyväskylä aims to enhance students' competence in…
Descriptors: Multilingualism, Second Language Learning, Communicative Competence (Languages), Cultural Awareness
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Iiskala, Tuike; Volet, Simone; Lehtinen, Erno; Vauras, Marja – Frontline Learning Research, 2015
The significance of socially shared metacognitive regulation (SSMR) in collaborative learning is gaining momentum. To date, however, there is still a paucity of research of how SSMR is manifested in asynchronous computer-supported collaborative learning (CSCL), and hardly any systematic investigation of SSMR's functions and evolution across…
Descriptors: Metacognition, Cooperative Learning, Learning Processes, Case Studies
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Sharma, Ramesh C., Ed. – IGI Global, 2018
New tools and technologies are being developed to cater to the e-learning triangle of content, technology, and services. These developments (in technology, needs of students, emergence of new modes of education like MOOCs or flipped classrooms, etc.) have resulted in a change in the approach to teaching. "Innovative Applications of Online…
Descriptors: Educational Innovation, Electronic Learning, Online Courses, Instructional Design
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Hämäläinen, Raija; Oksanen, Kimmo – Technology, Pedagogy and Education, 2014
Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen learners' in-depth understanding. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have…
Descriptors: Cooperative Learning, Educational Games, Teaching Methods, Simulated Environment
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Vickers, Richard; Field, James; Melakoski, Cai – Contemporary Educational Technology, 2015
In 2013 five universities from across Europe undertook an innovative project "Media Culture 2020", combining skills and forces to develop new practices that would face the challenge of the convergence of digital media, taking full advantage of social media and cloud-based technologies. The aim of the Media Culture 2020 project was to…
Descriptors: Teacher Collaboration, Blended Learning, Social Media, Web 2.0 Technologies
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Oksanen, Kimmo; Hämäläinen, Raija – International Journal of Game-Based Learning, 2013
Collaborative serious games have proven to have the potential to support joint knowledge construction, and there is a growing interest in applying such games to promote high-level learning. However, most of the existing studies have focused on the effects of functional, task-specific support while ignoring the social aspects of collaborative…
Descriptors: Educational Games, Cooperative Learning, Interpersonal Relationship, Social Behavior
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Kyppö, Anna – Research-publishing.net, 2015
This paper offers insight into learning Slovak in an e-learning environment. The need to reach distance-learners of Slovak led to the implementation of a web-based course on Slovak language and culture in 2008-2010. The pedagogical basis of the course, called Virtual Slovak, is the socioconstructivist approach to teaching and learning, in which…
Descriptors: Foreign Countries, Slavic Languages, Second Language Learning, Electronic Learning
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Haverila, Matti J. – Turkish Online Journal of Distance Education, 2012
The purpose of this paper is to report the findings of a research conducted to evaluate the effect of e-learning experience on students' perceived learning outcomes, and more specifically the role of motivation and collaboration as moderators between the e-learning experience and the learning outcome. The perceived learning outcome was measured…
Descriptors: Foreign Countries, Electronic Learning, Learning Experience, Motivation
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Hurme, Tarja-Riitta; Merenluoto, Kaarina; Jarvela, Sanna – Educational Research and Evaluation, 2009
Collaborative learning assumes that knowledge is constructed through negotiation and discussion. This exploratory study focuses on 2 groups of 3 pre-service primary teachers solving 2 mathematical tasks in a text-based and asynchronous WorkMates learning environment. This case study describes the group processes, and the different patterns of…
Descriptors: Cooperative Learning, Group Dynamics, Metacognition, Case Studies
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