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Mardi, Fatemeh – Technology, Pedagogy and Education, 2022
Grounded in the Community of Inquiry framework, a three-pronged response to text discussion strategy was implemented in an online graduate level course. The strategy is made up of digital powerups, a guided self-connection section, and expressing what they learned from their peers. A qualitative content analysis of student reflections of using…
Descriptors: Difficulty Level, Individualized Instruction, Sense of Community, Audio Equipment
Zhan, Ying – Technology, Pedagogy and Education, 2023
The effects of teachers' audio feedback on students' project-based learning and its influencing factors have seldom been empirically explored in the higher education context. To address this research gap, a group of Hong Kong freshmen (18-23 years old) and their teachers were involved in this study. Data were collected from students' retrospective…
Descriptors: Foreign Countries, Audio Equipment, Feedback (Response), Student Evaluation
Garcia, Consuelo; Badia, Antoni – Technology, Pedagogy and Education, 2020
This study evaluated the online participation of 40 students who, while studying a graduate programme in a fully online higher education institution, were assigned to small online groups for a four-week period in order to develop a written task. The type and frequency of their postings in the online forums were analysed. In addition, knowledge…
Descriptors: Computer Mediated Communication, Asynchronous Communication, Cooperative Learning, Online Courses
Ding, Lu; Kim, ChanMin; Orey, Michael – Technology, Pedagogy and Education, 2020
This article proposes a gamification approach that aims to motivate students in online discussions. While some efforts have been made in gamification for teaching and learning, insufficient attention has been paid to gamification grounded in "both" theories and evidence from empirical studies. After identifying five motivational needs of…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Online Courses, Student Motivation
Fis Erümit, Semra – Technology, Pedagogy and Education, 2021
The present study is an evaluation of the distance education process along with related activities in primary, secondary and high schools in Turkey during the COVID-19 pandemic. The present qualitative study involved K-12 students who participated in the distance education process. Semi-structured interviews were conducted, and content analysis…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Distance Education
Parmigiani, Davide; Benigno, Vincenza; Giusto, Marta; Silvaggio, Chiara; Sperandio, Sara – Technology, Pedagogy and Education, 2021
Italian legislation requires that all pupils with special needs be integrated in regular classes through cooperation between the class and special education teachers. After school closure in February 2020 due to the COVID-19 pandemic, teachers had to work together to arrange online inclusive activities for all the pupils in their classes. The…
Descriptors: Foreign Countries, COVID-19, Pandemics, Special Education
Valero Haro, Anahuac; Noroozi, Omid; Biemans, Harm; Mulder, Martin – Technology, Pedagogy and Education, 2019
Results of research on intentions and effects of first- and second-order argument scaffolding of computer-supported collaborative argumentation competence development and domain-specific knowledge acquisition are ambivalent. A systematic review of research in secondary and higher education (SE and HE) has been conducted to clarify and synthesise…
Descriptors: Scaffolding (Teaching Technique), Persuasive Discourse, College Students, Secondary School Students
Biasutti, Michele – Technology, Pedagogy and Education, 2017
The current study describes the development of a content analysis coding scheme to examine transcripts of online asynchronous discussion groups in higher education. The theoretical framework comprises the theories regarding knowledge construction in computer-supported collaborative learning (CSCL) based on a sociocultural perspective. The coding…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Content Analysis, Coding
Lock, Jennifer; Duggleby, Sandra – Technology, Pedagogy and Education, 2018
In today's classrooms, learning does not have to be bounded by physical space. By having access to a range of digital communication technologies, students and teachers can synchronously and asynchronously engage in authentic learning opportunities extending beyond the local community. They can be learning and interacting with others from around…
Descriptors: Quality of Life, International Cooperation, Information Technology, Cooperative Learning
Wang, Linnan – Technology, Pedagogy and Education, 2019
This case study examined dynamic interactions of two small teams of English as Second Language students when they performed two collaborative argument writing tasks in asynchronous and synchronous web-based contexts. The two teams exhibited different interaction patterns when switching between contexts. These patterns were identified in terms of…
Descriptors: English (Second Language), Second Language Learning, Collaborative Writing, Second Language Instruction
Ghadirian, Hajar; Fauzi Mohd Ayub, Ahmad; Salehi, Keyvan – Technology, Pedagogy and Education, 2018
The aim of this study was to investigate the relationships between students' perceptions of online discussions, participation and e-moderation behaviours in peer-moderated asynchronous online discussions. Using survey data, the learning system's activity log and discussion transcripts, the authors analysed how 84 learners' perceptions of online…
Descriptors: Student Attitudes, Asynchronous Communication, Group Discussion, Computer Mediated Communication
Delahunty, Janine; Verenikina, Irina; Jones, Pauline – Technology, Pedagogy and Education, 2014
This review focuses on three interconnected socio-emotional aspects of online learning: interaction, sense of community and identity formation. In the intangible social space of the virtual classroom, students come together to learn through dialogic, often asynchronous, exchanges. This creates distinctive learning environments where learning…
Descriptors: Literature Reviews, Electronic Learning, Student Participation, Interaction
Hämäläinen, Raija; Oksanen, Kimmo – Technology, Pedagogy and Education, 2014
Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen learners' in-depth understanding. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have…
Descriptors: Cooperative Learning, Educational Games, Teaching Methods, Simulated Environment
deNoyelles, Aimee; Raider-Roth, Miriam – Technology, Pedagogy and Education, 2016
This article details the results of an action research study which investigated how teachers used online learning community spaces to develop and support their teaching and learning of the Jewish Court of All Time (JCAT), a web-mediated, character-playing, simulation game that engages participants with social, historical and cultural curricula.…
Descriptors: Faculty Development, Computer Simulation, Educational Games, Computer Games
Petty, Teresa M.; Heafner, Tina L.; Farinde, Abiola; Plaisance, Michelle – Technology, Pedagogy and Education, 2015
The Windows into Teaching and Learning (WiTL) project was developed by researchers at one large urban institution in the southeast region of the United States as a way to facilitate online clinical experiences for content area methods students during summer coursework. Utilising both synchronous and asynchronous elements, WiTL addressed the issue…
Descriptors: Urban Schools, College Students, Summer Programs, Synchronous Communication
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