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Chaoying He; Jingying Chen; Kun Zhang – Interactive Learning Environments, 2024
Issues with joint attention, especially avoiding eye contact with others, are considered one of the core defects found in the early stages of children with autism spectrum disorder (ASD). This study is the first to use pupil reflection technology, which can be used to present an image of the participants within the virtual character's eyes on the…
Descriptors: Attention, Autism Spectrum Disorders, Symptoms (Individual Disorders), Computer Simulation
Michimata, Chikashi; Saneyoshi, Ayako; Okubo, Matia; Laeng, Bruno – Brain and Cognition, 2011
Participants made categorical or coordinate spatial judgments on the global or local elements of shapes. Stimuli were composed of a horizontal line and two dots. In the Categorical task, participants judged whether the line was above or below the dots. In the Coordinate task, they judged whether the line would fit between the dots. Stimuli were…
Descriptors: Visual Stimuli, Computer Simulation, Spatial Ability, Attention
Heber, Ines Ann; Siebertz, Sarah; Wolter, Marc; Kuhlen, Torsten; Fimm, Bruno – Brain and Cognition, 2010
The present study investigates the influence of depth on pseudoneglect in healthy young participants (n = 18) within three-dimensional virtual space, by presenting a variation of the greyscales task and a landmark task, which were specifically matched for stimulus-response compatibility, as well as perceptual factors within and across the tasks.…
Descriptors: Brain Hemisphere Functions, Computer Simulation, Task Analysis, Visual Stimuli
Kartiko, Iwan; Kavakli, Manolya; Cheng, Ken – Computers & Education, 2010
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (VR) applications become increasingly rich and complex. Cognitive Theory of Multimedia Learning (CTML) suggests that complex visual materials could hinder novice learners from attending to the lesson properly. On the other hand, previous studies have…
Descriptors: Computer Graphics, Computer Simulation, Cartoons, Psychology
Droll, Jason A.; Hayhoe, Mary M.; Triesch, Jochen; Sullivan, Brian T. – Journal of Experimental Psychology: Human Perception and Performance, 2005
Attention and working memory limitations set strict limits on visual representations, yet researchers have little appreciation of how these limits constrain the acquisition of information in ongoing visually guided behavior. Subjects performed a brick sorting task in a virtual environment. A change was made to 1 of the features of the brick being…
Descriptors: Visual Learning, Attention, Memory, Visual Stimuli