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Pejic, Marko; Savic, Goran; Segedinac, Milan – Journal of Educational Computing Research, 2021
This study proposes a software system for determining gaze patterns in on-screen testing. The system applies machine learning techniques to eye-movement data obtained from an eye-tracking device to categorize students according to their gaze behavior pattern while solving an on-screen test. These patterns are determined by converting eye movement…
Descriptors: Eye Movements, Computer Assisted Testing, Computer Software, Evaluation Methods
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Aljojo, Nahla – Educational Technology & Society, 2020
Dyslexic individuals have serious difficulties in learning to read, and several software programs have been developed to overcome them. Previous research studies found that in most cases, providing correct spelling and word recognition with greater accuracy constitutes the key function. However, more research has to be conducted on the software…
Descriptors: Dyslexia, Computer Software, Educational Technology, Semitic Languages
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Albright, Leif; Schnell, Lauren; Reeve, Kenneth F.; Sidener, Tina M. – Journal of Behavioral Education, 2016
Stimulus equivalence-based instruction (EBI) was used to teach four, 4-member classes representing functions of behavior to ten graduate students. The classes represented behavior maintained by attention (Class 1), escape (Class 2), access to tangibles (Class 3), and automatic reinforcement (Class 4). Stimuli within each class consisted of a…
Descriptors: Stimuli, Teaching Methods, Graduate Students, Attention
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Wilhelmsen, Gunvor B – Improving Schools, 2016
Although good visual capacity is essential for children's learning, we have limited understanding of the various visual functions among school starters. In order to extend this knowledge, a small-scale study was undertaken involving 24 preschool children age 5-6 years who completed a test battery originally designed for visual impairment…
Descriptors: Preschool Children, Visual Impairments, Visual Acuity, Gender Differences
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Axelsson, Anton; Andersson, Richard; Gulz, Agneta – Journal of Educational Psychology, 2016
Educational software in the form of games or so called "computer assisted intervention" for young children has become increasingly common receiving a growing interest and support. Currently there are, for instance, more than 1,000 iPad apps tagged for preschool. Thus, it has become increasingly important to empirically investigate…
Descriptors: Executive Function, Play, Computer Software, Preschool Children
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Yang, Fang-Ying; Chang, Chun-Yen; Chien, Wan-Ru; Chien, Yu-Ta; Tseng, Yuen-Hsien – Computers & Education, 2013
The purpose of the study was to investigate university learners' visual attention during a PowerPoint (PPT) presentation on the topic of "Dinosaurs" in a real classroom. The presentation, which lasted for about 12-15 min, consisted of 12 slides with various text and graphic formats. An instructor gave the presentation to 21 students…
Descriptors: Majors (Students), Human Body, Paleontology, Foreign Countries
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Bunning, Karen; Kwiatkowska, Gosia; Weldin, Nick – Assistive Technology, 2012
Computer usage features in everyday life for the majority of people in developed countries. Access is a problem for many users with intellectual disability. Action-research was conducted to develop and explore the potential of specially adapted, computer readable symbols for choosing and accessing media on a computer. Five people with profound and…
Descriptors: Computers, Action Research, Video Technology, Mental Retardation
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Goujon, Annabelle; Didierjean, Andre; Marmeche, Evelyne – Journal of Experimental Psychology: Human Perception and Performance, 2009
Since M. M. Chun and Y. Jiang's (1998) original study, a large body of research based on the contextual cuing paradigm has shown that the visuocognitive system is capable of capturing certain regularities in the environment in an implicit way. The present study investigated whether regularities based on the semantic category membership of the…
Descriptors: Models, Semantics, Prompting, Attention
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Shore, David I.; Burack, Jacob A.; Miller, Danny; Joseph, Shari; Enns, James T. – Developmental Science, 2006
Changes to a scene often go unnoticed if the objects of the change are unattended, making change detection an index of where attention is focused during scene perception. We measured change detection in school-age children and young adults by repeatedly alternating two versions of an image. To provide an age-fair assessment we used a bimanual…
Descriptors: Infants, Young Adults, Memory, Computer Software