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Yabuno, Kristen; Luong, Ethan; Shaffer, Justin F. – HAPS Educator, 2019
Student response systems (SRSs) are widely used in anatomy and physiology courses as a form of active learning. While traditional SRSs (clickers) are pervasive, gamified SRSs such as Kahoot! are becoming increasingly popular. However, the impact of using both types of systems in the same course is unknown. The goal of this study was to determine…
Descriptors: Anatomy, Audience Response Systems, Undergraduate Students, Active Learning
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Adkins-Jablonsky, Sarah J.; Shaffer, Justin F.; Morris, J. Jeffrey; England, Ben; Raut, Samiksha – CBE - Life Sciences Education, 2021
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others in that it involves gamification, the use of…
Descriptors: Audience Response Systems, Anxiety, Introductory Courses, Biology
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Lieu, Rebekah; Wong, Ashley; Asefirad, Anahita; Shaffer, Justin F. – CBE - Life Sciences Education, 2017
High-structure courses or flipped courses require students to obtain course content before class so that class time can be used for active-learning exercises. While textbooks are used ubiquitously in college biology courses for content dissemination, studies have shown that students frequently do not read their textbooks. To address this issue, we…
Descriptors: Introductory Courses, Biology, Science Instruction, Active Learning